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Improve flags slightly
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parent
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@ -6,6 +6,7 @@ onready var gameplay = preload("res://scenes/Gameplay.tscn" )
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onready var options = preload("res://scenes/Options.tscn" )
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onready var options = preload("res://scenes/Options.tscn" )
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onready var debug_menu = preload("res://scenes/Debug Menu.tscn" )
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onready var debug_menu = preload("res://scenes/Debug Menu.tscn" )
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#flags
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var power_saving = true
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var power_saving = true
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var debug_enabled = true
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var debug_enabled = true
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var start_fullscreen = false
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var start_fullscreen = false
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@ -21,11 +22,9 @@ func _ready():
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_errno += MessageBus.connect("quit" , self, "_on_quit_request" )
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_errno += MessageBus.connect("quit" , self, "_on_quit_request" )
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_errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
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_errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
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# go fullscreen
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# go fullscreen
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if power_saving:
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OS.low_processor_usage_mode = power_saving
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OS.low_processor_usage_mode = true
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OS.low_processor_usage_mode_sleep_usec = 6800
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OS.low_processor_usage_mode_sleep_usec = 6800
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if start_fullscreen:
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OS.window_fullscreen = start_fullscreen
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OS.window_fullscreen = true
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if debug_enabled:
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if debug_enabled:
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add_child(debug_menu.instance())
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add_child(debug_menu.instance())
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