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Debug: Check for presence of file before loading. Fixes annoying break to debugger.

This commit is contained in:
John 2021-12-06 13:02:11 -06:00
parent d8c5d0548f
commit 49bda9cb9a

View File

@ -357,14 +357,27 @@ func listify_string(string):
res = string.split(' ', true, 0)
return res
# file_exists: checks if a file exists at path
# params: path: string denoting the path to a file
# returns: bool denoting file's presence at path
func file_exists(path):
var D = Directory.new()
return D.file_exists(path)
# Commands. All commands take in a parameter called command,
# which contains a partially tokenized command
# start: Loads scene from res://scenes/*.tscn by filename, and starts it
func command_start (command):
if command.size() > 1:
var pack = load("res://scenes/%s.tscn" % command[1])
var path = "res://scenes/%s.tscn" % command[1]
var pack = load(path) if file_exists(path) else null
# Check if the resource was opened
if pack:
get_pwn().add_child(pack.instance());
debug_print_line("started '%s'\n" % command[1])
else:
debug_print_line("Path not found: %s\n" % "res://scenes/%s.tscn" % command[1])
else:
debug_print_line(get_usage(command[0]))
@ -374,7 +387,7 @@ func command_kill (command):
var node = get_pwn().find_node(command[1], false, false)
if node:
if String(node.get_path()).match("*Debug*"):
debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
debug_print_line("I'm sorry, Dave. I'm afraid I can't do that.\n")
else:
node.queue_free()
debug_print_line("%s killed\n" % command[1])