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https://github.com/JohnBreaux/Boat-Battle.git
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Debug: Check for presence of file before loading. Fixes annoying break to debugger.
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commit
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@ -357,14 +357,27 @@ func listify_string(string):
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res = string.split(' ', true, 0)
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res = string.split(' ', true, 0)
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return res
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return res
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# file_exists: checks if a file exists at path
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# params: path: string denoting the path to a file
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# returns: bool denoting file's presence at path
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func file_exists(path):
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var D = Directory.new()
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return D.file_exists(path)
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# Commands. All commands take in a parameter called command,
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# Commands. All commands take in a parameter called command,
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# which contains a partially tokenized command
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# which contains a partially tokenized command
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# start: Loads scene from res://scenes/*.tscn by filename, and starts it
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# start: Loads scene from res://scenes/*.tscn by filename, and starts it
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func command_start (command):
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func command_start (command):
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if command.size() > 1:
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if command.size() > 1:
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var pack = load("res://scenes/%s.tscn" % command[1])
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var path = "res://scenes/%s.tscn" % command[1]
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get_pwn().add_child(pack.instance());
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var pack = load(path) if file_exists(path) else null
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debug_print_line("started '%s'\n" % command[1])
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# Check if the resource was opened
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if pack:
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get_pwn().add_child(pack.instance());
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debug_print_line("started '%s'\n" % command[1])
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else:
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debug_print_line("Path not found: %s\n" % "res://scenes/%s.tscn" % command[1])
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else:
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else:
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debug_print_line(get_usage(command[0]))
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debug_print_line(get_usage(command[0]))
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@ -374,7 +387,7 @@ func command_kill (command):
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var node = get_pwn().find_node(command[1], false, false)
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var node = get_pwn().find_node(command[1], false, false)
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if node:
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if node:
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if String(node.get_path()).match("*Debug*"):
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if String(node.get_path()).match("*Debug*"):
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debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
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debug_print_line("I'm sorry, Dave. I'm afraid I can't do that.\n")
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else:
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else:
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node.queue_free()
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node.queue_free()
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debug_print_line("%s killed\n" % command[1])
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debug_print_line("%s killed\n" % command[1])
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