mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Board: Start initial implementation.
This commit is contained in:
parent
fd51682eb0
commit
4730bf7733
13
godot_ship/scenes/Game/Board.tscn
Normal file
13
godot_ship/scenes/Game/Board.tscn
Normal file
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://script/game/Gameplay/Board.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/game/board_dark.png" type="Texture" id=2]
|
||||
|
||||
[node name="Board" type="Node2D"]
|
||||
position = Vector2( 36, 36 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="TempBoardSprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
offset = Vector2( -18, -18 )
|
@ -1,36 +1,83 @@
|
||||
extends Node
|
||||
extends Node2D
|
||||
|
||||
# Path to Ship class, for instantiating new Ships in code
|
||||
onready var Ship = load("res://script/game/Gameplay/Ship.gd")
|
||||
|
||||
var bottom_board # Player board
|
||||
var top_board # Opponent board
|
||||
var ships # list of Ships
|
||||
var ship_count # number of 'active' (un-sunk) ships
|
||||
# Consts and enums
|
||||
const NO_SHIP = -1
|
||||
enum {MISS = -1, READY = 0, HIT = 1, SUNK = 2}
|
||||
|
||||
# a board is square. This is its side lengths
|
||||
var bottom_board:Array # Player board
|
||||
var top_board:Array # Opponent board
|
||||
var ships = [] # list of Ships
|
||||
var ship_count = 0 # number of 'active' (un-sunk) ships
|
||||
|
||||
# a board is square. This is its side length
|
||||
var board_len = 10
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
ships = []
|
||||
ship_count = 0
|
||||
# The top board must be marked by textures. This is where they are stored:
|
||||
var sprites = []
|
||||
|
||||
# Here are where the hit/miss textures are loaded, so that they may be used:
|
||||
var hit_texture = preload("res://assets/game/Hit.png")
|
||||
var miss_texture = preload("res://assets/game/Miss.png")
|
||||
|
||||
|
||||
# TODO: What state?
|
||||
func getState():
|
||||
func get_state():
|
||||
pass
|
||||
|
||||
# Evaluate being hit by an opponent
|
||||
# pos: board position opponent fired at
|
||||
func hit(pos):
|
||||
var res = MISS
|
||||
# Get the ship-metadata for that location
|
||||
var ship = bottom_board[pos.x][pos.y]
|
||||
# If there's a ship there, which exists, and hasn't been hit,
|
||||
if ship and ship[0] > NO_SHIP and ship[1] == READY:
|
||||
# Hit the ship, and store whether HIT or SUNK
|
||||
res = ships[ship[0]].hit(pos)
|
||||
# TODO: display KABOOM
|
||||
# Update the ship
|
||||
ships[ship[0]].update()
|
||||
# Mark the ship as hit
|
||||
ship[1] = HIT
|
||||
else:
|
||||
# Mark that position as a miss, with no ship
|
||||
bottom_board[pos.x][pos.y] = [NO_SHIP, MISS]
|
||||
# If ship sunk,
|
||||
if res == SUNK:
|
||||
# remove it from the count
|
||||
ship_count -= 1
|
||||
return res
|
||||
|
||||
# fire: Store the results of firing on an opponent
|
||||
# pos: board position fired on
|
||||
# res: result of firing on the opponent
|
||||
func fire(pos, res):
|
||||
if top_board[pos.x][pos.y] == null:
|
||||
top_board[pos.x][pos.y] = res
|
||||
return true
|
||||
return false
|
||||
|
||||
# Place a ship on the board at board-space coordinates
|
||||
func placeShip(in_position, in_size, in_orientation):
|
||||
ships.append(Ship.new(in_position, in_size, in_orientation))
|
||||
pass
|
||||
func place_ship(in_position, in_size, in_orientation, in_variant = 0):
|
||||
var ship = Ship.new(in_position, in_size, in_orientation, in_variant)
|
||||
for pos in ship.get_extent():
|
||||
bottom_board[pos.x][pos.y] = [ships.size(), READY]
|
||||
ships.append(ship)
|
||||
ship_count += 1
|
||||
add_child(ship)
|
||||
|
||||
func getBottomBoard():
|
||||
pass
|
||||
# Not sure why this is necessary yet
|
||||
func get_bottom_board():
|
||||
return bottom_board
|
||||
|
||||
func getShipCount():
|
||||
# Get the number of live ships
|
||||
func get_ship_count():
|
||||
return ship_count
|
||||
|
||||
# _init: Constructor
|
||||
func _init():
|
||||
# Initialize the bottom_board to a 10x10 array
|
||||
for _row in range(board_len):
|
||||
@ -47,8 +94,3 @@ func _init():
|
||||
func worldspace_to_boardspace(coordinate:Vector2):
|
||||
# subtract 36 to get the position relative to (0,0) on the board, and integer divide by 32
|
||||
return Vector2(int(coordinate.x - 36) >> 5, int(coordinate.y-36) >> 5)
|
||||
|
||||
# Coordinates of ship's center. Ship extends [-(size-1 >> 1), (size/2 >> 1)]
|
||||
func shiptoboard(ship:Ship):
|
||||
for i in range (ship.)
|
||||
pass
|
||||
|
Loading…
Reference in New Issue
Block a user