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@ -31,7 +31,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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codesign/custom_options=PoolStringArray( )
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application/icon=""
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application/icon="res://icon.ico"
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application/file_version=""
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application/file_version=""
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application/product_version=""
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application/product_version=""
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application/company_name=""
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application/company_name=""
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@ -36,11 +36,14 @@ sync func receive(mail):
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# Sent it off to anything that expects mail
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# Sent it off to anything that expects mail
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emit_signal("incoming", mail)
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emit_signal("incoming", mail)
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# send: Called when sending a message
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# id: Peer ID of the recipient
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# mail: Variant of a json-encodable type (non-Object) to send
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func send(id, mail):
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func send(id, mail):
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# Make the recipient receive the mail
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# Make the recipient receive the mail
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rpc_id(id, "receive", to_json(mail))
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rpc_id(id, "receive", to_json(mail))
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# start_server: Host the game
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# start_host: Host the game
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# port: TCP port
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# port: TCP port
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# max_players: Largest number of players allowed to connect at a time
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# max_players: Largest number of players allowed to connect at a time
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func start_host(port = DEFAULT_PORT, max_players = 2):
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func start_host(port = DEFAULT_PORT, max_players = 2):
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@ -53,13 +56,14 @@ func start_host(port = DEFAULT_PORT, max_players = 2):
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hosting = true
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hosting = true
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return
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return
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# connect_server: Connect to a host
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# connect_host: Connect to a host
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func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
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func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
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get_hostname()
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get_hostname()
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var peer = NetworkedMultiplayerENet.new()
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(ip, port)
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peer.create_client(ip, port)
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get_tree().network_peer = peer
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get_tree().network_peer = peer
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# disconnect_host
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func disconnect_host():
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func disconnect_host():
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# Set state to disconnected
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# Set state to disconnected
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connected = false
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connected = false
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