diff --git a/godot_ship/script/debug/debug_menu.gd b/godot_ship/script/debug/debug_menu.gd index 6fb5dc3..7e36f8e 100644 --- a/godot_ship/script/debug/debug_menu.gd +++ b/godot_ship/script/debug/debug_menu.gd @@ -197,12 +197,20 @@ func history_move(rel_pos): func debug_print_line(string): emit_signal("print_text", string.c_unescape()) +# get_pwn: get the present working node if valid, otherwise cd to root +func get_pwn(): + if !is_instance_valid(present_working_node): + debug_print_line("Node freed, traversing to /root/\n") + present_working_node = get_node("/root/") + return present_working_node + + # complete_path: complete a relative or absolute path, and returns the node it refers to # params: path: relative or absolute path to a node # returns: void func complete_path(path): if path.is_rel_path(): # convert to absolute path - path = String(present_working_node.get_path()) + "/" + path + path = String(get_pwn().get_path()) + "/" + path var node = get_node(path) if node: return node @@ -321,7 +329,7 @@ func listify_string(string): func command_start (command): if command.size() > 1: var pack = load("res://scenes/" + command[1] + ".tscn"); - present_working_node.add_child(pack.instance()); + get_pwn().add_child(pack.instance()); debug_print_line("started '" + command[1] + "'\n") else: debug_print_line(get_usage(command[0])) @@ -329,7 +337,7 @@ func command_start (command): # stop: kills a child of current working node func command_kill (command): if command.size() > 1: - var node = present_working_node.find_node(command[1], false, false) + var node = get_pwn().find_node(command[1], false, false) if node: if String(node.get_path()).match("*Debug*"): debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n") @@ -347,7 +355,7 @@ func command_list (command): if (command.size() > 1): node = complete_path(command[1]) if (!node): - node = present_working_node + node = get_pwn() var children = node.get_children() var names = [] for i in range (children.size()): @@ -386,7 +394,7 @@ func command_clear (_command): # pwd: print the present working node's path func command_pwd (_command): - debug_print_line(String(present_working_node.get_path()) + "\n") + debug_print_line(String(get_pwn().get_path()) + "\n") # cd: change the present working node func command_cd (command): @@ -429,8 +437,8 @@ func command_call(command): var call_cmd = command[1].split(' ', true, 1) if call_cmd.size() > 1: call_args = call_cmd[1].split(' ', false, 0) - if present_working_node.has_method(call_cmd[0]): - call_ret = present_working_node.callv(call_cmd[0], call_args) + if get_pwn().has_method(call_cmd[0]): + call_ret = get_pwn().callv(call_cmd[0], call_args) else: debug_print_line("We're sorry, but your call could not be completed as dialed.\n" + "Please hang up and try your call again.\n") @@ -445,7 +453,7 @@ func command_exec(command): var res var err = expression.parse(command[1]) if err == OK: - res = expression.execute([], present_working_node, false); + res = expression.execute([], get_pwn(), false); if expression.has_execute_failed(): debug_print_line(command[0] + ": command not found: " + command[1]) res = "" @@ -458,7 +466,7 @@ func command_exec(command): # listprops: list properties (variables) of present working node func command_listprops(_command): var props = "" - var proplist = present_working_node.get_property_list() + var proplist = get_pwn().get_property_list() proplist.sort_custom(self, "propSort") for prop in proplist: if prop["name"]: @@ -474,7 +482,7 @@ func propSort(a, b): # getprop: get the value of a named property of the present working node func command_getprop(command): if command.size() > 1: - var res = present_working_node.get(command[1]) + var res = get_pwn().get(command[1]) debug_print_line(variant_to_string(res) + "\n") else: debug_print_line(get_usage(command[0])) @@ -484,10 +492,10 @@ func command_setprop(command): if command.size() > 1: var prop = command[1].split(' ', true, 1) if prop.size() > 1 && prop[0].is_valid_identifier(): - var type = typeof(present_working_node.get(prop[0])) + var type = typeof(get_pwn().get(prop[0])) var variant = string_to_variant(prop[1], type) if typeof(variant) > TYPE_NIL: - present_working_node.set(prop[0], string_to_variant(prop[1], type)) + get_pwn().set(prop[0], string_to_variant(prop[1], type)) else: debug_print_line(get_usage(command[0]))