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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Added AudioBus. SFX Vol slider now works

This commit is contained in:
hpham474 2021-11-07 20:33:07 -06:00
parent 9929aab354
commit 388fcb9483
11 changed files with 65 additions and 35 deletions

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@ -7,3 +7,9 @@ bus/1/mute = false
bus/1/bypass_fx = false bus/1/bypass_fx = false
bus/1/volume_db = 0.0 bus/1/volume_db = 0.0
bus/1/send = "Master" bus/1/send = "Master"
bus/2/name = "SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"

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@ -17,8 +17,9 @@ config/icon="res://icon.png"
[autoload] [autoload]
MessageBus="*res://script/game/Message Bus.gd" MessageBus="*res://script/game/Message Bus.gd"
AudioBus="*res://script/game/Audio Bus.gd"
OptionsController="*res://script/options/OptionsController.gd" OptionsController="*res://script/options/OptionsController.gd"
AudioController="*res://scenes/BackgroundMusic.tscn" AudioController="*res://scenes/AudioController.tscn"
[display] [display]

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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
autoplay = true
bus = "BGM"
[node name="buttonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
bus = "SFX"

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@ -1,15 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
autoplay = true
bus = "BGM"

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@ -1,8 +1,7 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1] [ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
[ext_resource path="res://script/options/Options.gd" type="Script" id=2] [ext_resource path="res://script/options/Options.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
[node name="Options" type="Control"] [node name="Options" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
@ -68,7 +67,7 @@ focus_neighbour_top = NodePath("../../../Back")
focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider") focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
focus_next = NodePath("../../Volume Setting/Volume Slider") focus_next = NodePath("../../Volume Setting/Volume Slider")
focus_previous = NodePath("../../../Back") focus_previous = NodePath("../../../Back")
min_value = -30.0 min_value = -25.0
max_value = 0.0 max_value = 0.0
tick_count = 11 tick_count = 11
__meta__ = { __meta__ = {
@ -156,9 +155,6 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"] [connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"]
[connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"] [connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"]
[connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"] [connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"]

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@ -1,8 +1,7 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1] [ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2] [ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
[node name="Title Node" type="Control"] [node name="Title Node" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
@ -16,9 +15,6 @@ __meta__ = {
position = Vector2( 320, 180 ) position = Vector2( 320, 180 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="."] [node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5

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@ -0,0 +1,17 @@
extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var _errno = 0
_errno += AudioBus.connect("button_clicked", self, "_button_clicked")
func _button_clicked():
$buttonSFX.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,8 @@
extends Node
# Ignore "unused signal" warnings in this class
# warning-ignore-all:unused_signal
# Ask for a scene change
signal button_clicked

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@ -13,11 +13,12 @@ func _ready():
music_slider.value = OptionsController.get_mus_volume() music_slider.value = OptionsController.get_mus_volume()
func _on_Button_pressed(): func _on_Button_pressed():
$ButtonSFX.play() AudioBus.emit_signal("button_clicked")
queue_free() queue_free()
# MessageBus.emit_signal("change_scene", "Title") #MessageBus.emit_signal("change_scene", "Title")
func _on_SFX_Slider_value_changed(value): func _on_SFX_Slider_value_changed(value):
AudioBus.emit_signal("button_clicked")
OptionsController.set_sfx_vol(value) OptionsController.set_sfx_vol(value)
OptionsController.save_options() OptionsController.save_options()
@ -26,11 +27,11 @@ func _on_Volume_Slider_value_changed(value):
OptionsController.save_options() OptionsController.save_options()
func _on_Light_pressed(): func _on_Light_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("light") OptionsController.set_theme("light")
OptionsController.save_options() OptionsController.save_options()
$ButtonSFX.play()
func _on_Dark_pressed(): func _on_Dark_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("dark") OptionsController.set_theme("dark")
OptionsController.save_options() OptionsController.save_options()
$ButtonSFX.play()

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@ -28,6 +28,7 @@ func set_mus_vol(volume):
emit_signal("change_mus_volume", mus_vol) emit_signal("change_mus_volume", mus_vol)
func set_sfx_vol(volume): func set_sfx_vol(volume):
sfx_vol = volume sfx_vol = volume
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
emit_signal("change_sfx_volume", sfx_vol) emit_signal("change_sfx_volume", sfx_vol)
#Option Save File #Option Save File
@ -45,6 +46,7 @@ func load_options():
sfx_vol = f.get_var() sfx_vol = f.get_var()
f.close() f.close()
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
# Getters # Getters
func get_theme(): func get_theme():

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@ -5,21 +5,17 @@ func _ready():
$VBoxContainer/Singleplayer.grab_focus() $VBoxContainer/Singleplayer.grab_focus()
func _on_Singleplayer_pressed(): func _on_Singleplayer_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Singleplayer") MessageBus.emit_signal("change_scene", "Singleplayer")
queue_free() queue_free()
func _on_Multiplayer_pressed(): func _on_Multiplayer_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Multiplayer") MessageBus.emit_signal("change_scene", "Multiplayer")
queue_free() queue_free()
func _on_Options_pressed(): func _on_Options_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Options") MessageBus.emit_signal("change_scene", "Options")
queue_free() queue_free()
func _on_Quit_pressed(): func _on_Quit_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("quit") MessageBus.emit_signal("quit")
queue_free() queue_free()