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https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Added AudioBus. SFX Vol slider now works
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@@ -13,11 +13,12 @@ func _ready():
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music_slider.value = OptionsController.get_mus_volume()
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func _on_Button_pressed():
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$ButtonSFX.play()
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AudioBus.emit_signal("button_clicked")
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queue_free()
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# MessageBus.emit_signal("change_scene", "Title")
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#MessageBus.emit_signal("change_scene", "Title")
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func _on_SFX_Slider_value_changed(value):
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_sfx_vol(value)
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OptionsController.save_options()
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@@ -26,11 +27,11 @@ func _on_Volume_Slider_value_changed(value):
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OptionsController.save_options()
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func _on_Light_pressed():
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_theme("light")
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OptionsController.save_options()
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$ButtonSFX.play()
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func _on_Dark_pressed():
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_theme("dark")
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OptionsController.save_options()
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$ButtonSFX.play()
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@@ -28,6 +28,7 @@ func set_mus_vol(volume):
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emit_signal("change_mus_volume", mus_vol)
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func set_sfx_vol(volume):
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sfx_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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emit_signal("change_sfx_volume", sfx_vol)
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#Option Save File
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@@ -45,6 +46,7 @@ func load_options():
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sfx_vol = f.get_var()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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# Getters
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func get_theme():
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