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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

Added AudioBus. SFX Vol slider now works

This commit is contained in:
hpham474
2021-11-07 20:33:07 -06:00
parent 9929aab354
commit 388fcb9483
11 changed files with 65 additions and 35 deletions

View File

@@ -0,0 +1,17 @@
extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var _errno = 0
_errno += AudioBus.connect("button_clicked", self, "_button_clicked")
func _button_clicked():
$buttonSFX.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@@ -0,0 +1,8 @@
extends Node
# Ignore "unused signal" warnings in this class
# warning-ignore-all:unused_signal
# Ask for a scene change
signal button_clicked

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@@ -13,11 +13,12 @@ func _ready():
music_slider.value = OptionsController.get_mus_volume()
func _on_Button_pressed():
$ButtonSFX.play()
AudioBus.emit_signal("button_clicked")
queue_free()
# MessageBus.emit_signal("change_scene", "Title")
#MessageBus.emit_signal("change_scene", "Title")
func _on_SFX_Slider_value_changed(value):
AudioBus.emit_signal("button_clicked")
OptionsController.set_sfx_vol(value)
OptionsController.save_options()
@@ -26,11 +27,11 @@ func _on_Volume_Slider_value_changed(value):
OptionsController.save_options()
func _on_Light_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("light")
OptionsController.save_options()
$ButtonSFX.play()
func _on_Dark_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("dark")
OptionsController.save_options()
$ButtonSFX.play()

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@@ -28,6 +28,7 @@ func set_mus_vol(volume):
emit_signal("change_mus_volume", mus_vol)
func set_sfx_vol(volume):
sfx_vol = volume
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
emit_signal("change_sfx_volume", sfx_vol)
#Option Save File
@@ -45,6 +46,7 @@ func load_options():
sfx_vol = f.get_var()
f.close()
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
# Getters
func get_theme():

View File

@@ -5,21 +5,17 @@ func _ready():
$VBoxContainer/Singleplayer.grab_focus()
func _on_Singleplayer_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Singleplayer")
queue_free()
func _on_Multiplayer_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Multiplayer")
queue_free()
func _on_Options_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("change_scene", "Options")
queue_free()
func _on_Quit_pressed():
$ButtonSFX.play()
MessageBus.emit_signal("quit")
queue_free()