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https://github.com/JohnBreaux/Boat-Battle.git
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Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output.
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@ -333,8 +333,8 @@ func command_call(command):
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debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
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debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
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+ "Please hang up and try your call again.\n")
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+ "Please hang up and try your call again.\n")
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return
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return
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if (call_ret):
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if (call_ret != null):
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debug_print_line("'" + String(call_ret) + "'\n")
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debug_print_line(String(call_ret) + "\n")
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else:
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else:
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debug_print_line("null\n")
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debug_print_line("null\n")
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else:
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else:
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@ -42,7 +42,7 @@ func _process(_delta):
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# Creates a new instance of each menu scene
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# Creates a new instance of each menu scene
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func _on_scene_start(scene):
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func _on_scene_start(scene):
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print ("_on_scene_start(",scene,")")
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#print ("_on_scene_start(",scene,")")
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match scene:
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match scene:
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"Singleplayer":
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"Singleplayer":
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add_child (gameplay.instance())
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add_child (gameplay.instance())
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@ -14,7 +14,7 @@ var mus_vol = 100
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var sfx_vol = 100
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var sfx_vol = 100
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func _ready():
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func _ready():
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pass
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load_options()
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# Setters
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# Setters
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func set_theme(theme_name):
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func set_theme(theme_name):
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