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Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output.
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@@ -42,7 +42,7 @@ func _process(_delta):
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# Creates a new instance of each menu scene
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func _on_scene_start(scene):
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print ("_on_scene_start(",scene,")")
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#print ("_on_scene_start(",scene,")")
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match scene:
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"Singleplayer":
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add_child (gameplay.instance())
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