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Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output.

This commit is contained in:
2021-10-31 19:21:23 -05:00
parent c83e10668c
commit 29f643de20
3 changed files with 4 additions and 4 deletions

View File

@@ -42,7 +42,7 @@ func _process(_delta):
# Creates a new instance of each menu scene
func _on_scene_start(scene):
print ("_on_scene_start(",scene,")")
#print ("_on_scene_start(",scene,")")
match scene:
"Singleplayer":
add_child (gameplay.instance())