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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Rotation only works on board now
letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
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@ -7,9 +7,11 @@ var held = false
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var originalPos
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var snapOriginalPos = false
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var vertical = true
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var startingPos
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# Called when the node enters the scene tree for the first time.
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func _ready():
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startingPos = position
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pass
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var click_radius = 16
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@ -99,7 +101,13 @@ func _input(event):
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position = event.position;
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if event.is_action_pressed("ui_rotate"):
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if(event.position - position).length() < click_radius:
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if checkOriginalPos():
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return
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else:
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if originalPos == null:
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if position == originalPos:
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return
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elif(event.position - position).length() < click_radius:
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if vertical == true:
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rotate(-PI/2)
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vertical = false
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@ -142,38 +150,41 @@ func _input(event):
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# 4-Ship
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if (get_parent().get_node("4Ship").rotation_degrees == 0):
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if (get_parent().get_node("4Ship").position.y > 276.8):
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get_parent().get_node("4Ship").position.y -= 32
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if (get_parent().get_node("4Ship").position.y > 308.8):
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get_parent().get_node("4Ship").position.y -= 32
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get_parent().get_node("4Ship").position.y -= 64;
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elif (get_parent().get_node("4Ship").position.y > 276.8):
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get_parent().get_node("4Ship").position.y -= 32;
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if (get_parent().get_node("4Ship").position.y < 52):
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get_parent().get_node("4Ship").position.y += 32
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if (get_parent().get_node("4Ship").rotation_degrees == -90):
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if (get_parent().get_node("4Ship").position.x > 276.8):
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get_parent().get_node("4Ship").position.x -= 32
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if (get_parent().get_node("4Ship").position.y > 308.8):
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if (get_parent().get_node("4Ship").position.x > 308.8):
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get_parent().get_node("4Ship").position.x -= 64
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elif (get_parent().get_node("4Ship").position.x > 276.8):
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get_parent().get_node("4Ship").position.x -= 32
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if (get_parent().get_node("4Ship").position.x < 52):
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get_parent().get_node("4Ship").position.x += 32
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# 5-Ship
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if (get_parent().get_node("5Ship").rotation_degrees == 0):
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if (get_parent().get_node("5Ship").position.y > 276.8):
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get_parent().get_node("5Ship").position.y -= 32
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if (get_parent().get_node("5Ship").position.y > 308.8):
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get_parent().get_node("5Ship").position.y -= 64
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elif (get_parent().get_node("5Ship").position.y > 276.8):
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get_parent().get_node("5Ship").position.y -= 32
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if (get_parent().get_node("5Ship").position.y < 84.8):
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get_parent().get_node("5Ship").position.y += 32
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if (get_parent().get_node("5Ship").position.y < 52):
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get_parent().get_node("5Ship").position.y += 64
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elif (get_parent().get_node("5Ship").position.y < 84.8):
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get_parent().get_node("5Ship").position.y += 32
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if (get_parent().get_node("5Ship").rotation_degrees == -90):
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if (get_parent().get_node("5Ship").position.x > 276.8):
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get_parent().get_node("5Ship").position.x -= 32
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if (get_parent().get_node("5Ship").position.x > 308.8):
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get_parent().get_node("5Ship").position.x -= 64
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elif (get_parent().get_node("5Ship").position.x > 276.8):
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get_parent().get_node("5Ship").position.x -= 32
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if (get_parent().get_node("5Ship").position.x < 84.8):
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get_parent().get_node("5Ship").position.x += 32
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if (get_parent().get_node("5Ship").position.x < 52):
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get_parent().get_node("5Ship").position.x += 64
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elif (get_parent().get_node("5Ship").position.x < 84.8):
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get_parent().get_node("5Ship").position.x += 32
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -192,3 +203,9 @@ func drop(impulse=Vector2.ZERO):
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apply_central_impulse(impulse)
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held = false
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snapOriginalPos = false
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func checkOriginalPos():
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if position == startingPos:
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return true
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else:
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return false
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