mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/2Ship.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/3ShipB.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@@ -16,7 +16,7 @@ script = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2( 0.9, 0.966 )
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scale = Vector2( 0.5, 0.833 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/3ShipA.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/4Ship.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/5Ship.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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