mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.
This commit is contained in:
47
godot_ship/scenes/Game/Fire.tscn
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47
godot_ship/scenes/Game/Fire.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/game/RedCrosshair.png" type="Texture" id=1]
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[ext_resource path="res://script/game/Gameplay/Fire.gd" type="Script" id=2]
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[ext_resource path="res://script/game/Gameplay/Crosshair.gd" type="Script" id=3]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=4]
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[node name="Fire" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 147.423, 85.3825 )
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mouse_filter = 2
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 18, 18 )
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texture = ExtResource( 4 )
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centered = false
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Crosshair" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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script = ExtResource( 3 )
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[node name="Fire" type="Button" parent="."]
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margin_left = 443.545
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margin_top = 264.473
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margin_right = 528.545
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margin_bottom = 318.473
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text = "FIRE"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FireDialog" type="AcceptDialog" parent="."]
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pause_mode = 2
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margin_right = 83.0
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margin_bottom = 58.0
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dialog_text = "You can't fire outside the board"
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[connection signal="pressed" from="Fire" to="." method="_on_Fire_pressed"]
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[connection signal="confirmed" from="FireDialog" to="." method="_on_FireDialog_confirmed"]
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42
godot_ship/scenes/Game/Game.tscn
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42
godot_ship/scenes/Game/Game.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
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[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="Sprite" parent="."]
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show_behind_parent = true
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position = Vector2( 321.081, 179.931 )
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texture = ExtResource( 1 )
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flip_h = true
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Buttons" type="VBoxContainer" parent="."]
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anchor_left = 0.912
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anchor_top = 0.932
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anchor_right = 0.912
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anchor_bottom = 0.932
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margin_left = -3.68005
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margin_top = -4.52002
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margin_right = 49.3199
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margin_bottom = 15.48
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Forfeit" type="Button" parent="Buttons"]
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margin_right = 53.0
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margin_bottom = 20.0
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text = "Forfeit"
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[connection signal="pressed" from="Buttons/Forfeit" to="." method="_on_Forfeit_pressed"]
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110
godot_ship/scenes/Game/Setup.tscn
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110
godot_ship/scenes/Game/Setup.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
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[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/ships/5Ship.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scenes/ships/2Ship.tscn" type="PackedScene" id=8]
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[ext_resource path="res://script/game/Setup.gd" type="Script" id=10]
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[node name="Setup" type="Control"]
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anchor_top = 0.00123732
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anchor_right = 1.0
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anchor_bottom = 0.890237
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margin_left = -0.5
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margin_top = 0.740086
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margin_right = -0.5
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margin_bottom = 40.7
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mouse_filter = 2
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script = ExtResource( 10 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 18, 18 )
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texture = ExtResource( 1 )
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centered = false
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
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margin_left = 199.156
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margin_top = 155.6
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margin_right = 458.156
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margin_bottom = 225.6
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rect_min_size = Vector2( 150, 52.5 )
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window_title = "Are you sure you'd like to forfeit?"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="2Ship" parent="." instance=ExtResource( 8 )]
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position = Vector2( 490.802, 90.7151 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="3ShipA" parent="." instance=ExtResource( 5 )]
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position = Vector2( 429.236, 124.21 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="3ShipB" parent="." instance=ExtResource( 4 )]
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position = Vector2( 427.216, 248.865 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="4Ship" parent="." instance=ExtResource( 6 )]
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position = Vector2( 491.911, 217.599 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="5Ship" parent="." instance=ExtResource( 7 )]
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position = Vector2( 557.096, 213.864 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="Confirm Placement" type="Button" parent="."]
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margin_left = 409.0
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margin_top = 331.0
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margin_right = 543.0
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margin_bottom = 351.0
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text = "Confirm Placement"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Clear" type="Button" parent="."]
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margin_left = 353.0
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margin_top = 331.0
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margin_right = 406.0
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margin_bottom = 351.0
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text = "Clear"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PlaceShipDialog" type="AcceptDialog" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -179.0
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margin_top = -29.0
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margin_right = 179.0
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margin_bottom = 29.0
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dialog_text = "You can't confirm placement until all ships are placed"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
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[connection signal="pressed" from="Confirm Placement" to="." method="_on_Confirm_Placement_pressed"]
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[connection signal="pressed" from="Clear" to="." method="_on_Clear_pressed"]
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