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Hit/Miss sprites rendered
Added texture function to Fire.gd to load the correct sprites for a hit/miss and make it so that the player cannot fire on positions that they have already fired at.
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@@ -40,7 +40,7 @@ __meta__ = {
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pause_mode = 2
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margin_right = 83.0
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margin_bottom = 58.0
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dialog_text = "You can't fire outside the board"
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dialog_text = "You must select a valid position"
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[connection signal="pressed" from="Fire" to="." method="_on_Fire_pressed"]
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[connection signal="confirmed" from="FireDialog" to="." method="_on_FireDialog_confirmed"]
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