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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Bugfix: audio now plays when changing scenes; added audio to ships being interacted

This commit is contained in:
hpham474 2021-11-07 20:53:08 -06:00
parent 4eb6a6cad4
commit 16dee66c2e
3 changed files with 8 additions and 1 deletions

View File

@ -16,5 +16,6 @@ func _ready():
func _on_Forfeit_pressed(): func _on_Forfeit_pressed():
AudioBus.emit_signal("button_clicked")
queue_free(); queue_free();
MessageBus.emit_signal("change_scene", "Title") MessageBus.emit_signal("change_scene", "Title")

View File

@ -18,9 +18,10 @@ var click_radius = 16
var orient = 0; var orient = 0;
func _input(event): func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT: if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if (event.position - position).length() < click_radius: if (event.position - position).length() < click_radius:
if not held and event.pressed: if not held and event.pressed:
AudioBus.emit_signal("button_clicked")
held = true; held = true;
if held and not event.pressed: if held and not event.pressed:
@ -106,6 +107,7 @@ func _input(event):
if checkOriginalPos(): if checkOriginalPos():
return return
else: else:
AudioBus.emit_signal("button_clicked")
if originalPos == null: if originalPos == null:
if position == originalPos: if position == originalPos:
return return

View File

@ -5,17 +5,21 @@ func _ready():
$VBoxContainer/Singleplayer.grab_focus() $VBoxContainer/Singleplayer.grab_focus()
func _on_Singleplayer_pressed(): func _on_Singleplayer_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Singleplayer") MessageBus.emit_signal("change_scene", "Singleplayer")
queue_free() queue_free()
func _on_Multiplayer_pressed(): func _on_Multiplayer_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Multiplayer") MessageBus.emit_signal("change_scene", "Multiplayer")
queue_free() queue_free()
func _on_Options_pressed(): func _on_Options_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Options") MessageBus.emit_signal("change_scene", "Options")
queue_free() queue_free()
func _on_Quit_pressed(): func _on_Quit_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("quit") MessageBus.emit_signal("quit")
queue_free() queue_free()