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Multiplayer: Add Lobby
This commit is contained in:
parent
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commit
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 32, 32 )
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margin_left = 6.0
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margin_right = 6.0
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margin_top = 6.0
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margin_bottom = 6.0
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axis_stretch_horizontal = 1
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[ext_resource path="res://assets/backgrounds/PanelBG_Light.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 32, 32 )
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margin_left = 6.0
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margin_right = 6.0
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margin_top = 6.0
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margin_bottom = 7.0
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@ -1,6 +1,7 @@
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[gd_resource type="Theme" load_steps=6 format=2]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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||||
[ext_resource path="res://assets/backgrounds/PanelBG_Dark.tres" type="StyleBox" id=2]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.239216, 0.211765, 0.317647, 1 )
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@ -19,10 +20,7 @@ corner_radius_bottom_left = 3
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shadow_size = 3
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[sub_resource type="DynamicFont" id=3]
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outline_color = Color( 0, 0, 0, 1 )
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=4]
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outline_size = 1
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outline_color = Color( 0, 0, 0, 1 )
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extra_spacing_top = 5
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extra_spacing_bottom = 3
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@ -30,9 +28,9 @@ extra_spacing_char = 1
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font_data = ExtResource( 1 )
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[resource]
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default_font = SubResource( 4 )
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default_font = SubResource( 3 )
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Button/colors/font_color = Color( 1, 1, 1, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 )
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Button/colors/font_color_hover = Color( 1, 1, 1, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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@ -45,14 +43,16 @@ Button/styles/pressed = null
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Dialogs/constants/button_margin = 100
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Dialogs/constants/margin = 8
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Label/colors/font_color = Color( 1, 1, 1, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0.25098 )
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Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
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Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 0
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Label/constants/shadow_offset_y = 0
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Label/fonts/font = SubResource( 3 )
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Label/constants/shadow_offset_y = 2
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Label/fonts/font = null
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Label/styles/normal = null
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Panel/styles/panel = ExtResource( 2 )
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PanelContainer/styles/panel = ExtResource( 2 )
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WindowDialog/colors/title_color = Color( 0.152941, 0.152941, 0.152941, 1 )
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WindowDialog/constants/close_h_ofs = 18
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WindowDialog/constants/close_v_ofs = 18
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@ -1,6 +1,7 @@
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[gd_resource type="Theme" load_steps=6 format=2]
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||||
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||||
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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||||
[ext_resource path="res://assets/backgrounds/PanelBG_Light.tres" type="StyleBox" id=2]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 1, 1, 1, 1 )
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@ -18,12 +19,8 @@ corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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shadow_size = 3
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[sub_resource type="DynamicFont" id=3]
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outline_color = Color( 0, 0, 0, 1 )
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font_data = ExtResource( 1 )
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||||
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||||
[sub_resource type="DynamicFont" id=4]
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||||
outline_color = Color( 0, 0, 0, 1 )
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outline_size = 1
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extra_spacing_top = 5
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extra_spacing_bottom = 3
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extra_spacing_char = 1
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@ -45,14 +42,16 @@ Button/styles/pressed = null
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Dialogs/constants/button_margin = 100
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Dialogs/constants/margin = 8
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Label/colors/font_color = Color( 1, 1, 1, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 1 )
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||||
Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
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Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 0
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Label/constants/shadow_offset_y = 0
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Label/fonts/font = SubResource( 3 )
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Label/constants/shadow_offset_y = 2
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Label/fonts/font = null
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||||
Label/styles/normal = null
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Panel/styles/panel = ExtResource( 2 )
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PanelContainer/styles/panel = ExtResource( 2 )
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WindowDialog/colors/title_color = Color( 0.152941, 0.152941, 0.152941, 1 )
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WindowDialog/constants/close_h_ofs = 18
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WindowDialog/constants/close_v_ofs = 18
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171
godot_ship/scenes/Lobby.tscn
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171
godot_ship/scenes/Lobby.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://script/network/Lobby.gd" type="Script" id=1]
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[node name="Lobby" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Player List Container" type="PanelContainer" parent="."]
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anchor_left = 0.6
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anchor_top = 0.2
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anchor_right = 0.9
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anchor_bottom = 0.8
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size_flags_vertical = 4
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||||
__meta__ = {
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||||
"_edit_use_anchors_": false
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}
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[node name="Align Vertically" type="VBoxContainer" parent="Player List Container"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 185.0
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margin_bottom = 209.0
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grow_horizontal = 2
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__meta__ = {
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||||
"_edit_use_anchors_": false
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||||
}
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[node name="Players" type="Label" parent="Player List Container/Align Vertically"]
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margin_right = 178.0
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margin_bottom = 14.0
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text = "Players"
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align = 1
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[node name="Player List" type="Label" parent="Player List Container/Align Vertically"]
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margin_top = 18.0
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margin_right = 178.0
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margin_bottom = 32.0
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align = 1
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[node name="Lobby Options" type="VBoxContainer" parent="."]
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anchor_left = 0.2
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anchor_top = 0.2
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anchor_right = 0.2
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anchor_bottom = 0.2
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margin_right = 123.0
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margin_bottom = 84.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Lobby Text" type="Label" parent="Lobby Options"]
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margin_right = 123.0
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margin_bottom = 14.0
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text = "Multiplayer Lobby"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="IP Address" type="Label" parent="Lobby Options"]
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margin_top = 18.0
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margin_right = 123.0
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margin_bottom = 32.0
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Host or Connect" type="VBoxContainer" parent="Lobby Options"]
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margin_top = 36.0
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margin_right = 123.0
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margin_bottom = 80.0
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[node name="Host Button" type="Button" parent="Lobby Options/Host or Connect"]
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margin_right = 123.0
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margin_bottom = 20.0
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text = "Host Game"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Connect Button" type="Button" parent="Lobby Options/Host or Connect"]
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margin_top = 24.0
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margin_right = 123.0
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margin_bottom = 44.0
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text = "Connect to Game"
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[node name="Connected Options" type="VBoxContainer" parent="Lobby Options"]
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visible = false
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margin_top = 84.0
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margin_right = 123.0
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margin_bottom = 104.0
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[node name="Disconnect Button" type="Button" parent="Lobby Options/Connected Options"]
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margin_right = 123.0
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margin_bottom = 20.0
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text = "Disconnect"
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[node name="Change Name Button" type="Button" parent="Lobby Options"]
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margin_top = 84.0
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margin_right = 123.0
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margin_bottom = 104.0
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text = "Change Name"
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[node name="Exit Lobby" type="Button" parent="Lobby Options"]
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margin_top = 108.0
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margin_right = 123.0
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margin_bottom = 128.0
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text = "Exit Lobby"
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[node name="Change Name" type="AcceptDialog" parent="."]
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margin_left = 402.272
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margin_top = 809.953
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margin_right = 642.272
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margin_bottom = 883.953
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rect_min_size = Vector2( 240, 74 )
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window_title = "Change Name"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Name Entry" type="TextEdit" parent="Change Name"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -112.0
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margin_top = 8.0
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margin_right = 112.0
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margin_bottom = 38.0
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grow_horizontal = 2
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text = "127.0.0.1"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Connect to Game" type="AcceptDialog" parent="."]
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margin_left = 201.136
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margin_top = 404.977
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margin_right = 441.136
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margin_bottom = 478.977
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rect_min_size = Vector2( 240, 74 )
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window_title = "Connect to Game"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="IP and Port Entry" type="TextEdit" parent="Connect to Game"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -112.0
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margin_top = 8.0
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margin_right = 112.0
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margin_bottom = 38.0
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grow_horizontal = 2
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text = "127.0.0.1"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Lobby Options/Host or Connect/Host Button" to="." method="_on_Host_Button_pressed"]
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[connection signal="pressed" from="Lobby Options/Host or Connect/Connect Button" to="." method="_on_Connect_Button_pressed"]
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[connection signal="pressed" from="Lobby Options/Connected Options/Disconnect Button" to="." method="_on_Disconnect_Button_pressed"]
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[connection signal="pressed" from="Lobby Options/Change Name Button" to="." method="_on_Change_Name_Button_pressed"]
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[connection signal="pressed" from="Lobby Options/Exit Lobby" to="." method="_on_Exit_Lobby_pressed"]
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[connection signal="confirmed" from="Change Name" to="." method="_on_Change_Name_confirmed"]
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[connection signal="confirmed" from="Connect to Game" to="." method="_on_Connect_to_Game_confirmed"]
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@ -74,6 +74,7 @@ margin_right = 157.0
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margin_bottom = -15.0
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size_flags_stretch_ratio = 0.0
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
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custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
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custom_constants/shadow_offset_x = 0
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@ -3,6 +3,7 @@ extends Control
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# Scenes
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Lobby = preload("res://scenes/Lobby.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Credits = preload("res://scenes/Credits.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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@ -64,7 +65,7 @@ func _on_scene_start(scene):
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add_child (instance)
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return true
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"Multiplayer":
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instance = Game.instance()
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instance = Lobby.instance()
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add_child (instance)
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return true
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"Options":
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@ -29,22 +29,15 @@ func _ready():
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get_node("ConfirmationDialog").get_cancel().text = "No"
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get_node("ConfirmationDialog").get_ok().rect_min_size.x = 100
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get_node("ConfirmationDialog").get_cancel().rect_min_size.x = 100
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if multiplayer:
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# TODO: Spawn a lobby where people can either connect to a peer or create a server
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pass
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game_setup()
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# Function used to keep track of which players are ready
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# TODO: Change this to keep track of ready states only
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func player_ready():
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var who = get_tree().get_rpc_sender_id()
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if get_tree().is_network_server() and who in Net.peer_info and not who in players_ready:
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print ("ASSERT SUCCESS")
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players_ready.append(who)
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if players_ready.size() == Net.peer_info.size():
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rpc("game_start")
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pass
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# Member functions:
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||||
# game_start: starts the game
|
||||
@ -54,45 +47,39 @@ sync func game_setup():
|
||||
# TODO: Create a fake peer who we can automate, for single-player mode
|
||||
Net.start_host()
|
||||
network_id = Net.get_network_id()
|
||||
# Create players for every player in Net.peer_info
|
||||
for k in Net.peer_info.keys():
|
||||
# Create a new player
|
||||
var player = Player.instance()
|
||||
# Give the player a recognizable name, like "1", instead of "@@97"
|
||||
player.name = str(k)
|
||||
# The player controls themselves
|
||||
player.set_network_master(k)
|
||||
# Add the player to the list of players
|
||||
players.append(player)
|
||||
# Add the player to the scene tree
|
||||
add_child(player)
|
||||
pass
|
||||
|
||||
# game_start:
|
||||
func game_start():
|
||||
# Make sure we're the server
|
||||
pass
|
||||
|
||||
# _on_player_ready: Player Ready signal handler
|
||||
func _on_player_ready():
|
||||
print ("_on_player_ready")
|
||||
rpc_id(1, "player_ready")
|
||||
Net.send(1, ["player_ready", Net.Mail.REPLY])
|
||||
|
||||
# victory_screen: display the victory screen
|
||||
func victory_screen():
|
||||
# TODO: Create the victory screen, fill it with knowledge
|
||||
pass
|
||||
|
||||
# display_turn(): display which turn it is on the screen
|
||||
# display_turn: display which turn it is on the screen
|
||||
func display_turn():
|
||||
# TODO: Update the turn display, if there is one?
|
||||
pass
|
||||
|
||||
# _on_Forfeit_pressed: Handle forfeit button press
|
||||
func _on_Forfeit_pressed():
|
||||
AudioBus.emit_signal("button_clicked")
|
||||
get_node("ConfirmationDialog").popup()
|
||||
|
||||
# end: end the Game
|
||||
func end():
|
||||
queue_free()
|
||||
|
||||
# _on_Button_button_down: Handle win button press
|
||||
# TODO: This isn't a thing any more
|
||||
func _on_Button_button_down():
|
||||
AudioBus.emit_signal("button_clicked")
|
||||
var victory = Victory.instance()
|
||||
|
92
godot_ship/script/network/Lobby.gd
Normal file
92
godot_ship/script/network/Lobby.gd
Normal file
@ -0,0 +1,92 @@
|
||||
extends Control
|
||||
# Ignore discarded return values
|
||||
# warning-ignore:return_value_discarded
|
||||
onready var text = find_node("Player List")
|
||||
onready var ip = find_node("IP Address")
|
||||
|
||||
# TODO: Write a function to update Player List with the list of attached players
|
||||
|
||||
func _on_peers_updated():
|
||||
var connected_peers = ""
|
||||
for peer in Net.peer_info:
|
||||
connected_peers += ("%s\n" % Net.peer_info[peer]["name"])
|
||||
pass
|
||||
text.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape()
|
||||
pass
|
||||
|
||||
func set_IP_Address_text(show):
|
||||
# Print the IP address and port
|
||||
if show:
|
||||
ip.text = "IP: %s\nPort: %s" % [Net.get_ip(), Net.DEFAULT_PORT]
|
||||
else:
|
||||
ip.text = ""
|
||||
|
||||
func _ready():
|
||||
Net.connect("peers_updated", self, "_on_peers_updated")
|
||||
_on_peers_updated()
|
||||
pass
|
||||
|
||||
func show_Connected_Options(show):
|
||||
# Hide the host and connect buttons
|
||||
get_node("Lobby Options/Host or Connect").visible = !show
|
||||
# Show the host options
|
||||
get_node("Lobby Options/Connected Options").visible = show
|
||||
|
||||
# Buttons
|
||||
# Host Button: Host a game
|
||||
# Hides the connect button
|
||||
func _on_Host_Button_pressed():
|
||||
# Show "Connected Options"
|
||||
show_Connected_Options(true)
|
||||
# Show the host IP address
|
||||
set_IP_Address_text(true)
|
||||
# Begin hosting
|
||||
Net.start_host()
|
||||
|
||||
# Disconnect
|
||||
# Disconnect from (or stop hosting) a game
|
||||
# Shows the host/connect buttons
|
||||
func _on_Disconnect_Button_pressed():
|
||||
# Hide "Connected Options"
|
||||
show_Connected_Options(false)
|
||||
# Show the host IP address
|
||||
set_IP_Address_text(false)
|
||||
# Disconnect
|
||||
Net.disconnect_host()
|
||||
|
||||
func _on_Change_Name_Button_pressed():
|
||||
# Show the Change Name dialogue
|
||||
get_node("Change Name").popup_centered()
|
||||
pass
|
||||
|
||||
func _on_Connect_Button_pressed():
|
||||
# Show the Connect to Game dialogue
|
||||
get_node("Connect to Game").popup_centered()
|
||||
pass
|
||||
|
||||
func _on_Connect_to_Game_confirmed():
|
||||
# Get the IP and port specified by the player
|
||||
var ipbox = find_node("IP and Port Entry")
|
||||
# Split it into IP and Port segments
|
||||
var ip_port = ipbox.text.split(":")
|
||||
# If text exists and contains valid IP address
|
||||
if ip_port.size() > 0 and ip_port[0].is_valid_ip_address():
|
||||
# Connect to host
|
||||
Net.callv("connect_host", ip_port)
|
||||
# Show "Connected Options"
|
||||
show_Connected_Options(true)
|
||||
|
||||
func _on_Change_Name_confirmed():
|
||||
# Get the new name
|
||||
var name = find_node("Name Entry").text.split("\n")[0]
|
||||
# Set it as the name
|
||||
Net.change_name(name)
|
||||
|
||||
|
||||
|
||||
func _on_Exit_Lobby_pressed():
|
||||
# Disconnect
|
||||
if Net.connected:
|
||||
Net.disconnect_host()
|
||||
# Close Lobby menu
|
||||
queue_free()
|
@ -1,33 +1,39 @@
|
||||
extends Node
|
||||
|
||||
# Constants
|
||||
# DEFAULT_PORT: The port GodotShip will listen on/connect to by default
|
||||
const DEFAULT_PORT = 35879
|
||||
# LOCALHOST: loopback address
|
||||
const LOCALHOST = "127.0.0.1"
|
||||
|
||||
# Enums, used for mail types
|
||||
# Mail types:
|
||||
# 1: REQUEST: Message is a request for information
|
||||
# 0: REPLY: Message is a reply
|
||||
enum {REPLY, REQUEST}
|
||||
|
||||
# Signals
|
||||
# incoming(mail): Sent when there's an incoming message
|
||||
signal incoming
|
||||
# peers_updated(): Sent when the peer list is updated
|
||||
signal peers_updated
|
||||
#
|
||||
|
||||
# Let's pretend this is actually passed from send to receive
|
||||
class Mail:
|
||||
# Sender address
|
||||
var from:int
|
||||
var message
|
||||
var type:int
|
||||
enum {FROM, MESSAGE, TYPE}
|
||||
enum {REPLY, REQUEST}
|
||||
|
||||
# Store peer info in a dictionary, by player ID
|
||||
var peer_info = {}
|
||||
# Store this player's hostname
|
||||
var local_info = {"hostname": ""}
|
||||
|
||||
var connected = false
|
||||
var hosting = false
|
||||
|
||||
# FIFO queue of Mails
|
||||
# Variables
|
||||
# inbox: Array: Message history
|
||||
var inbox = []
|
||||
# connected: Boolean: True when in the Connected state
|
||||
var connected = false
|
||||
# hosting: Boolean: True when in the Hosting state
|
||||
var hosting = false
|
||||
# peer_info: Dictionary: Store peer info in a dictionary, by player ID
|
||||
var peer_info = {}
|
||||
# local_info: Dictionary: Store this player's info
|
||||
var local_info = {"name": ""}
|
||||
|
||||
# Network -- handles server and client setup, and facilitates communication between the two
|
||||
# receive: Called when an incoming message is received
|
||||
# item: The message received from the sender
|
||||
# receive: Receive a message (called by sender's `send` function)
|
||||
# item: The message received from the sender (implicitly JSON-decoded by JSONRPC)
|
||||
sync func receive(mail):
|
||||
# Get the sender's ID and force letter to be properly addressed
|
||||
mail[0] = get_tree().get_rpc_sender_id()
|
||||
@ -36,7 +42,7 @@ sync func receive(mail):
|
||||
# Sent it off to anything that expects mail
|
||||
emit_signal("incoming", mail)
|
||||
|
||||
# send: Called when sending a message
|
||||
# send: Send a message
|
||||
# id: Peer ID of the recipient
|
||||
# mail: Variant of a json-encodable type (non-Object) to send
|
||||
func send(id, mail):
|
||||
@ -49,12 +55,17 @@ func send(id, mail):
|
||||
func start_host(port = DEFAULT_PORT, max_players = 2):
|
||||
get_hostname()
|
||||
peer_info[1] = local_info
|
||||
# Notify that peer list has updated
|
||||
emit_signal("peers_updated")
|
||||
# Create a new NetworkedMultiplayerENet (handles multiplayer communication through ENet)
|
||||
var peer = NetworkedMultiplayerENet.new()
|
||||
# Create a server
|
||||
peer.create_server(port, max_players)
|
||||
# Add the server to the scene tree
|
||||
get_tree().network_peer = peer
|
||||
# Update state
|
||||
connected = true
|
||||
hosting = true
|
||||
return
|
||||
|
||||
# connect_host: Connect to a host
|
||||
func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
|
||||
@ -65,6 +76,8 @@ func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
|
||||
|
||||
# disconnect_host
|
||||
func disconnect_host():
|
||||
# Send intent to disconnect
|
||||
rpc("unregister_peer", get_network_id())
|
||||
# Set state to disconnected
|
||||
connected = false
|
||||
hosting = false
|
||||
@ -75,19 +88,33 @@ func disconnect_host():
|
||||
get_tree().network_peer = null
|
||||
# Clear peer info
|
||||
peer_info = {}
|
||||
# Notify that peer list has updated
|
||||
emit_signal("peers_updated")
|
||||
|
||||
# change_name: Change the local name, and re-register with all peers (including self)
|
||||
func change_name(name):
|
||||
# Change name locally
|
||||
local_info["name"] = name
|
||||
# Send updated info info to all peers
|
||||
rpc("register_peer", local_info)
|
||||
pass
|
||||
|
||||
# get_hostname: Asks the host machine to provide its hostname,
|
||||
# and if the peer name isn't set, set it to the hostname
|
||||
func get_hostname():
|
||||
if local_info["hostname"] == "":
|
||||
var hostname = []
|
||||
var _ret = OS.execute("hostname", [], true, hostname)
|
||||
local_info["hostname"] = hostname[0].split("\n")[0]
|
||||
return local_info["hostname"]
|
||||
var hostname = []
|
||||
# Execute the `hostname` command
|
||||
var _ret = OS.execute("hostname", [], true, hostname)
|
||||
# If there's no name set, set it to the hostname
|
||||
if local_info["name"] == "":
|
||||
local_info["name"] = hostname[0].split("\n")[0]
|
||||
return hostname[0].split("\n")[0]
|
||||
|
||||
func get_network_id():
|
||||
return get_tree().get_network_unique_id()
|
||||
|
||||
func get_ip():
|
||||
print(IP.resolve_hostname(get_hostname(), IP.TYPE_IPV4))
|
||||
return IP.resolve_hostname(get_hostname(), IP.TYPE_IPV4)
|
||||
pass
|
||||
|
||||
func _ready():
|
||||
@ -100,11 +127,13 @@ func _ready():
|
||||
|
||||
|
||||
func _peer_connected(id):
|
||||
# Send peer info to remote peer
|
||||
rpc_id(id, "register_peer", local_info)
|
||||
pass
|
||||
|
||||
func _peer_disconnected(id):
|
||||
peer_info.erase(id)
|
||||
# Unregister the peer locally
|
||||
unregister_peer(id)
|
||||
pass
|
||||
|
||||
|
||||
@ -123,7 +152,11 @@ func _connection_fail():
|
||||
# Ensure Net state is clear
|
||||
disconnect_host()
|
||||
|
||||
remote func register_peer(info):
|
||||
sync func register_peer(info):
|
||||
# Save player information under the sender id's peer info
|
||||
peer_info[get_tree().get_rpc_sender_id()] = info
|
||||
pass
|
||||
emit_signal("peers_updated")
|
||||
|
||||
sync func unregister_peer(id):
|
||||
peer_info.erase(id)
|
||||
emit_signal("peers_updated")
|
||||
|
Loading…
Reference in New Issue
Block a user