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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Multiplayer: Add Lobby

This commit is contained in:
John 2021-11-23 22:44:53 -06:00
parent 42c9e0c42b
commit 12816a2caa
18 changed files with 453 additions and 72 deletions

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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
[ext_resource path="res://assets/backgrounds/PanelBG_Light.png" type="Texture" id=1]
[resource]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 32, 32 )
margin_left = 6.0
margin_right = 6.0
margin_top = 6.0
margin_bottom = 7.0

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@ -1,6 +1,7 @@
[gd_resource type="Theme" load_steps=6 format=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/backgrounds/PanelBG_Dark.tres" type="StyleBox" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.239216, 0.211765, 0.317647, 1 )
@ -19,10 +20,7 @@ corner_radius_bottom_left = 3
shadow_size = 3
[sub_resource type="DynamicFont" id=3]
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=4]
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
extra_spacing_top = 5
extra_spacing_bottom = 3
@ -30,9 +28,9 @@ extra_spacing_char = 1
font_data = ExtResource( 1 )
[resource]
default_font = SubResource( 4 )
default_font = SubResource( 3 )
Button/colors/font_color = Color( 1, 1, 1, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 )
Button/colors/font_color_hover = Color( 1, 1, 1, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
@ -45,14 +43,16 @@ Button/styles/pressed = null
Dialogs/constants/button_margin = 100
Dialogs/constants/margin = 8
Label/colors/font_color = Color( 1, 1, 1, 1 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0.25098 )
Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 0
Label/constants/shadow_offset_y = 0
Label/fonts/font = SubResource( 3 )
Label/constants/shadow_offset_y = 2
Label/fonts/font = null
Label/styles/normal = null
Panel/styles/panel = ExtResource( 2 )
PanelContainer/styles/panel = ExtResource( 2 )
WindowDialog/colors/title_color = Color( 0.152941, 0.152941, 0.152941, 1 )
WindowDialog/constants/close_h_ofs = 18
WindowDialog/constants/close_v_ofs = 18

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@ -1,6 +1,7 @@
[gd_resource type="Theme" load_steps=6 format=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/backgrounds/PanelBG_Light.tres" type="StyleBox" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 1 )
@ -18,12 +19,8 @@ corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
shadow_size = 3
[sub_resource type="DynamicFont" id=3]
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=4]
outline_color = Color( 0, 0, 0, 1 )
outline_size = 1
extra_spacing_top = 5
extra_spacing_bottom = 3
extra_spacing_char = 1
@ -45,14 +42,16 @@ Button/styles/pressed = null
Dialogs/constants/button_margin = 100
Dialogs/constants/margin = 8
Label/colors/font_color = Color( 1, 1, 1, 1 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 1 )
Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 0
Label/constants/shadow_offset_y = 0
Label/fonts/font = SubResource( 3 )
Label/constants/shadow_offset_y = 2
Label/fonts/font = null
Label/styles/normal = null
Panel/styles/panel = ExtResource( 2 )
PanelContainer/styles/panel = ExtResource( 2 )
WindowDialog/colors/title_color = Color( 0.152941, 0.152941, 0.152941, 1 )
WindowDialog/constants/close_h_ofs = 18
WindowDialog/constants/close_v_ofs = 18

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@ -0,0 +1,171 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://script/network/Lobby.gd" type="Script" id=1]
[node name="Lobby" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Player List Container" type="PanelContainer" parent="."]
anchor_left = 0.6
anchor_top = 0.2
anchor_right = 0.9
anchor_bottom = 0.8
size_flags_vertical = 4
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Align Vertically" type="VBoxContainer" parent="Player List Container"]
margin_left = 7.0
margin_top = 7.0
margin_right = 185.0
margin_bottom = 209.0
grow_horizontal = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Players" type="Label" parent="Player List Container/Align Vertically"]
margin_right = 178.0
margin_bottom = 14.0
text = "Players"
align = 1
[node name="Player List" type="Label" parent="Player List Container/Align Vertically"]
margin_top = 18.0
margin_right = 178.0
margin_bottom = 32.0
align = 1
[node name="Lobby Options" type="VBoxContainer" parent="."]
anchor_left = 0.2
anchor_top = 0.2
anchor_right = 0.2
anchor_bottom = 0.2
margin_right = 123.0
margin_bottom = 84.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Lobby Text" type="Label" parent="Lobby Options"]
margin_right = 123.0
margin_bottom = 14.0
text = "Multiplayer Lobby"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="IP Address" type="Label" parent="Lobby Options"]
margin_top = 18.0
margin_right = 123.0
margin_bottom = 32.0
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Host or Connect" type="VBoxContainer" parent="Lobby Options"]
margin_top = 36.0
margin_right = 123.0
margin_bottom = 80.0
[node name="Host Button" type="Button" parent="Lobby Options/Host or Connect"]
margin_right = 123.0
margin_bottom = 20.0
text = "Host Game"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Connect Button" type="Button" parent="Lobby Options/Host or Connect"]
margin_top = 24.0
margin_right = 123.0
margin_bottom = 44.0
text = "Connect to Game"
[node name="Connected Options" type="VBoxContainer" parent="Lobby Options"]
visible = false
margin_top = 84.0
margin_right = 123.0
margin_bottom = 104.0
[node name="Disconnect Button" type="Button" parent="Lobby Options/Connected Options"]
margin_right = 123.0
margin_bottom = 20.0
text = "Disconnect"
[node name="Change Name Button" type="Button" parent="Lobby Options"]
margin_top = 84.0
margin_right = 123.0
margin_bottom = 104.0
text = "Change Name"
[node name="Exit Lobby" type="Button" parent="Lobby Options"]
margin_top = 108.0
margin_right = 123.0
margin_bottom = 128.0
text = "Exit Lobby"
[node name="Change Name" type="AcceptDialog" parent="."]
margin_left = 402.272
margin_top = 809.953
margin_right = 642.272
margin_bottom = 883.953
rect_min_size = Vector2( 240, 74 )
window_title = "Change Name"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Name Entry" type="TextEdit" parent="Change Name"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -112.0
margin_top = 8.0
margin_right = 112.0
margin_bottom = 38.0
grow_horizontal = 2
text = "127.0.0.1"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Connect to Game" type="AcceptDialog" parent="."]
margin_left = 201.136
margin_top = 404.977
margin_right = 441.136
margin_bottom = 478.977
rect_min_size = Vector2( 240, 74 )
window_title = "Connect to Game"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="IP and Port Entry" type="TextEdit" parent="Connect to Game"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -112.0
margin_top = 8.0
margin_right = 112.0
margin_bottom = 38.0
grow_horizontal = 2
text = "127.0.0.1"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Lobby Options/Host or Connect/Host Button" to="." method="_on_Host_Button_pressed"]
[connection signal="pressed" from="Lobby Options/Host or Connect/Connect Button" to="." method="_on_Connect_Button_pressed"]
[connection signal="pressed" from="Lobby Options/Connected Options/Disconnect Button" to="." method="_on_Disconnect_Button_pressed"]
[connection signal="pressed" from="Lobby Options/Change Name Button" to="." method="_on_Change_Name_Button_pressed"]
[connection signal="pressed" from="Lobby Options/Exit Lobby" to="." method="_on_Exit_Lobby_pressed"]
[connection signal="confirmed" from="Change Name" to="." method="_on_Change_Name_confirmed"]
[connection signal="confirmed" from="Connect to Game" to="." method="_on_Connect_to_Game_confirmed"]

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@ -74,6 +74,7 @@ margin_right = 157.0
margin_bottom = -15.0
size_flags_stretch_ratio = 0.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 0

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@ -3,6 +3,7 @@ extends Control
# Scenes
onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
onready var Game = preload("res://scenes/Game/Game.tscn" )
onready var Lobby = preload("res://scenes/Lobby.tscn" )
onready var Options = preload("res://scenes/Options.tscn" )
onready var Credits = preload("res://scenes/Credits.tscn" )
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
@ -64,7 +65,7 @@ func _on_scene_start(scene):
add_child (instance)
return true
"Multiplayer":
instance = Game.instance()
instance = Lobby.instance()
add_child (instance)
return true
"Options":

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@ -29,22 +29,15 @@ func _ready():
get_node("ConfirmationDialog").get_cancel().text = "No"
get_node("ConfirmationDialog").get_ok().rect_min_size.x = 100
get_node("ConfirmationDialog").get_cancel().rect_min_size.x = 100
if multiplayer:
# TODO: Spawn a lobby where people can either connect to a peer or create a server
pass
game_setup()
# Function used to keep track of which players are ready
# TODO: Change this to keep track of ready states only
func player_ready():
var who = get_tree().get_rpc_sender_id()
if get_tree().is_network_server() and who in Net.peer_info and not who in players_ready:
print ("ASSERT SUCCESS")
players_ready.append(who)
if players_ready.size() == Net.peer_info.size():
rpc("game_start")
pass
# Member functions:
# game_start: starts the game
@ -54,45 +47,39 @@ sync func game_setup():
# TODO: Create a fake peer who we can automate, for single-player mode
Net.start_host()
network_id = Net.get_network_id()
# Create players for every player in Net.peer_info
for k in Net.peer_info.keys():
# Create a new player
var player = Player.instance()
# Give the player a recognizable name, like "1", instead of "@@97"
player.name = str(k)
# The player controls themselves
player.set_network_master(k)
# Add the player to the list of players
players.append(player)
# Add the player to the scene tree
add_child(player)
pass
# game_start:
func game_start():
# Make sure we're the server
pass
# _on_player_ready: Player Ready signal handler
func _on_player_ready():
print ("_on_player_ready")
rpc_id(1, "player_ready")
Net.send(1, ["player_ready", Net.Mail.REPLY])
# victory_screen: display the victory screen
func victory_screen():
# TODO: Create the victory screen, fill it with knowledge
pass
# display_turn(): display which turn it is on the screen
# display_turn: display which turn it is on the screen
func display_turn():
# TODO: Update the turn display, if there is one?
pass
# _on_Forfeit_pressed: Handle forfeit button press
func _on_Forfeit_pressed():
AudioBus.emit_signal("button_clicked")
get_node("ConfirmationDialog").popup()
# end: end the Game
func end():
queue_free()
# _on_Button_button_down: Handle win button press
# TODO: This isn't a thing any more
func _on_Button_button_down():
AudioBus.emit_signal("button_clicked")
var victory = Victory.instance()

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@ -0,0 +1,92 @@
extends Control
# Ignore discarded return values
# warning-ignore:return_value_discarded
onready var text = find_node("Player List")
onready var ip = find_node("IP Address")
# TODO: Write a function to update Player List with the list of attached players
func _on_peers_updated():
var connected_peers = ""
for peer in Net.peer_info:
connected_peers += ("%s\n" % Net.peer_info[peer]["name"])
pass
text.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape()
pass
func set_IP_Address_text(show):
# Print the IP address and port
if show:
ip.text = "IP: %s\nPort: %s" % [Net.get_ip(), Net.DEFAULT_PORT]
else:
ip.text = ""
func _ready():
Net.connect("peers_updated", self, "_on_peers_updated")
_on_peers_updated()
pass
func show_Connected_Options(show):
# Hide the host and connect buttons
get_node("Lobby Options/Host or Connect").visible = !show
# Show the host options
get_node("Lobby Options/Connected Options").visible = show
# Buttons
# Host Button: Host a game
# Hides the connect button
func _on_Host_Button_pressed():
# Show "Connected Options"
show_Connected_Options(true)
# Show the host IP address
set_IP_Address_text(true)
# Begin hosting
Net.start_host()
# Disconnect
# Disconnect from (or stop hosting) a game
# Shows the host/connect buttons
func _on_Disconnect_Button_pressed():
# Hide "Connected Options"
show_Connected_Options(false)
# Show the host IP address
set_IP_Address_text(false)
# Disconnect
Net.disconnect_host()
func _on_Change_Name_Button_pressed():
# Show the Change Name dialogue
get_node("Change Name").popup_centered()
pass
func _on_Connect_Button_pressed():
# Show the Connect to Game dialogue
get_node("Connect to Game").popup_centered()
pass
func _on_Connect_to_Game_confirmed():
# Get the IP and port specified by the player
var ipbox = find_node("IP and Port Entry")
# Split it into IP and Port segments
var ip_port = ipbox.text.split(":")
# If text exists and contains valid IP address
if ip_port.size() > 0 and ip_port[0].is_valid_ip_address():
# Connect to host
Net.callv("connect_host", ip_port)
# Show "Connected Options"
show_Connected_Options(true)
func _on_Change_Name_confirmed():
# Get the new name
var name = find_node("Name Entry").text.split("\n")[0]
# Set it as the name
Net.change_name(name)
func _on_Exit_Lobby_pressed():
# Disconnect
if Net.connected:
Net.disconnect_host()
# Close Lobby menu
queue_free()

View File

@ -1,33 +1,39 @@
extends Node
# Constants
# DEFAULT_PORT: The port GodotShip will listen on/connect to by default
const DEFAULT_PORT = 35879
# LOCALHOST: loopback address
const LOCALHOST = "127.0.0.1"
# Enums, used for mail types
# Mail types:
# 1: REQUEST: Message is a request for information
# 0: REPLY: Message is a reply
enum {REPLY, REQUEST}
# Signals
# incoming(mail): Sent when there's an incoming message
signal incoming
# peers_updated(): Sent when the peer list is updated
signal peers_updated
#
# Let's pretend this is actually passed from send to receive
class Mail:
# Sender address
var from:int
var message
var type:int
enum {FROM, MESSAGE, TYPE}
enum {REPLY, REQUEST}
# Store peer info in a dictionary, by player ID
var peer_info = {}
# Store this player's hostname
var local_info = {"hostname": ""}
var connected = false
var hosting = false
# FIFO queue of Mails
# Variables
# inbox: Array: Message history
var inbox = []
# connected: Boolean: True when in the Connected state
var connected = false
# hosting: Boolean: True when in the Hosting state
var hosting = false
# peer_info: Dictionary: Store peer info in a dictionary, by player ID
var peer_info = {}
# local_info: Dictionary: Store this player's info
var local_info = {"name": ""}
# Network -- handles server and client setup, and facilitates communication between the two
# receive: Called when an incoming message is received
# item: The message received from the sender
# receive: Receive a message (called by sender's `send` function)
# item: The message received from the sender (implicitly JSON-decoded by JSONRPC)
sync func receive(mail):
# Get the sender's ID and force letter to be properly addressed
mail[0] = get_tree().get_rpc_sender_id()
@ -36,7 +42,7 @@ sync func receive(mail):
# Sent it off to anything that expects mail
emit_signal("incoming", mail)
# send: Called when sending a message
# send: Send a message
# id: Peer ID of the recipient
# mail: Variant of a json-encodable type (non-Object) to send
func send(id, mail):
@ -49,12 +55,17 @@ func send(id, mail):
func start_host(port = DEFAULT_PORT, max_players = 2):
get_hostname()
peer_info[1] = local_info
# Notify that peer list has updated
emit_signal("peers_updated")
# Create a new NetworkedMultiplayerENet (handles multiplayer communication through ENet)
var peer = NetworkedMultiplayerENet.new()
# Create a server
peer.create_server(port, max_players)
# Add the server to the scene tree
get_tree().network_peer = peer
# Update state
connected = true
hosting = true
return
# connect_host: Connect to a host
func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
@ -65,6 +76,8 @@ func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
# disconnect_host
func disconnect_host():
# Send intent to disconnect
rpc("unregister_peer", get_network_id())
# Set state to disconnected
connected = false
hosting = false
@ -75,19 +88,33 @@ func disconnect_host():
get_tree().network_peer = null
# Clear peer info
peer_info = {}
# Notify that peer list has updated
emit_signal("peers_updated")
# change_name: Change the local name, and re-register with all peers (including self)
func change_name(name):
# Change name locally
local_info["name"] = name
# Send updated info info to all peers
rpc("register_peer", local_info)
pass
# get_hostname: Asks the host machine to provide its hostname,
# and if the peer name isn't set, set it to the hostname
func get_hostname():
if local_info["hostname"] == "":
var hostname = []
# Execute the `hostname` command
var _ret = OS.execute("hostname", [], true, hostname)
local_info["hostname"] = hostname[0].split("\n")[0]
return local_info["hostname"]
# If there's no name set, set it to the hostname
if local_info["name"] == "":
local_info["name"] = hostname[0].split("\n")[0]
return hostname[0].split("\n")[0]
func get_network_id():
return get_tree().get_network_unique_id()
func get_ip():
print(IP.resolve_hostname(get_hostname(), IP.TYPE_IPV4))
return IP.resolve_hostname(get_hostname(), IP.TYPE_IPV4)
pass
func _ready():
@ -100,11 +127,13 @@ func _ready():
func _peer_connected(id):
# Send peer info to remote peer
rpc_id(id, "register_peer", local_info)
pass
func _peer_disconnected(id):
peer_info.erase(id)
# Unregister the peer locally
unregister_peer(id)
pass
@ -123,7 +152,11 @@ func _connection_fail():
# Ensure Net state is clear
disconnect_host()
remote func register_peer(info):
sync func register_peer(info):
# Save player information under the sender id's peer info
peer_info[get_tree().get_rpc_sender_id()] = info
pass
emit_signal("peers_updated")
sync func unregister_peer(id):
peer_info.erase(id)
emit_signal("peers_updated")