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Player: Yield on signal returns the parameters of that signal. Refactor around this fact.
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@ -66,12 +66,8 @@ func turn_start():
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var fire = Fire.instance()
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var fire = Fire.instance()
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add_child(fire)
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add_child(fire)
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yield(fire, "fire_at")
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var pos = yield(fire, "fire_at")
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while not fire_at_position:
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return pos
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pass
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var target = fire_at_position
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fire_at_position = null
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return target
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# getBoard: returns the player's board
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# getBoard: returns the player's board
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# returns: board
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# returns: board
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