mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Improve menuing, and convert ships to RigidBody2D for accurate positioning.
This commit is contained in:
@@ -1,14 +1,13 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
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[ext_resource path="res://script/game/Gameplay.gd" type="Script" id=3]
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[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=4]
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[ext_resource path="res://assets/game/5longShipS.png" type="Texture" id=5]
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[ext_resource path="res://assets/game/3longShipBS.png" type="Texture" id=6]
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[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=7]
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[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=8]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=9]
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[ext_resource path="res://scenes/ships/2Ship.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/ships/5Ship.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=8]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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@@ -23,8 +22,9 @@ __meta__ = {
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}
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 187, 178 )
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position = Vector2( 18, 18 )
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texture = ExtResource( 1 )
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centered = false
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[node name="Title-Screen-Background" type="Sprite" parent="."]
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show_behind_parent = true
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@@ -63,30 +63,20 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="2longShipS" type="Sprite" parent="."]
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position = Vector2( 600.784, 51.419 )
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texture = ExtResource( 4 )
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script = ExtResource( 9 )
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[node name="2Ship" parent="." instance=ExtResource( 4 )]
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position = Vector2( 529.802, 70.7151 )
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[node name="3longShipAS" type="Sprite" parent="."]
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position = Vector2( 599.524, 261.826 )
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texture = ExtResource( 8 )
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script = ExtResource( 9 )
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[node name="3ShipA" parent="." instance=ExtResource( 7 )]
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position = Vector2( 434.236, 114.21 )
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[node name="3longShipBS" type="Sprite" parent="."]
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position = Vector2( 600.784, 146.543 )
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texture = ExtResource( 6 )
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script = ExtResource( 9 )
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[node name="3ShipB" parent="." instance=ExtResource( 6 )]
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position = Vector2( 443.216, 266.865 )
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[node name="4longShipS" type="Sprite" parent="."]
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position = Vector2( 543.458, 253.006 )
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texture = ExtResource( 7 )
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script = ExtResource( 9 )
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[node name="4Ship" parent="." instance=ExtResource( 8 )]
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position = Vector2( 522.911, 218.599 )
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[node name="5longShipS" type="Sprite" parent="."]
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position = Vector2( 541.568, 89.2166 )
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texture = ExtResource( 5 )
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script = ExtResource( 9 )
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[node name="5Ship" parent="." instance=ExtResource( 5 )]
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position = Vector2( 607.096, 211.864 )
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[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
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[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
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20
godot_ship/scenes/ships/2Ship.tscn
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20
godot_ship/scenes/ships/2Ship.tscn
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 32 )
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[node name="2Ship" type="RigidBody2D"]
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input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16 )
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shape = SubResource( 1 )
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[node name="2longShipS" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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texture = ExtResource( 2 )
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18
godot_ship/scenes/ships/3ShipB.tscn
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18
godot_ship/scenes/ships/3ShipB.tscn
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@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/3longShipBS.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 48 )
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[node name="3ShipB" type="RigidBody2D"]
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input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="3longShipBS" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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18
godot_ship/scenes/ships/3shipA.tscn
Normal file
18
godot_ship/scenes/ships/3shipA.tscn
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@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 48 )
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[node name="3ShipA" type="RigidBody2D"]
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input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="3longShipAS" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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20
godot_ship/scenes/ships/4Ship.tscn
Normal file
20
godot_ship/scenes/ships/4Ship.tscn
Normal file
@@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 64 )
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[node name="4Ship" type="RigidBody2D"]
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input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16 )
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shape = SubResource( 1 )
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[node name="4longShipS" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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texture = ExtResource( 2 )
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18
godot_ship/scenes/ships/5Ship.tscn
Normal file
18
godot_ship/scenes/ships/5Ship.tscn
Normal file
@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/5longShipS.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 80 )
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[node name="5Ship" type="RigidBody2D"]
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input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="5longShipS" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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