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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Click and drag ships, rotate ships
:)
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4d1327b74f
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@ -62,6 +62,11 @@ ui_debug={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_rotate={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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@ -1,16 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
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[ext_resource path="res://script/game/Gameplay.gd" type="Script" id=3]
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[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=4]
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[ext_resource path="res://assets/game/5longShipS.png" type="Texture" id=5]
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[ext_resource path="res://assets/game/3longShipBS.png" type="Texture" id=6]
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[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=7]
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[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=8]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=9]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 0.889
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margin_left = -0.5
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margin_top = 1.37003
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margin_top = 0.740086
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margin_right = -0.5
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margin_bottom = 41.33
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margin_bottom = 40.7
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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@ -19,15 +25,40 @@ __meta__ = {
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 187, 178 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="2longShipS" type="Sprite" parent="board_blue"]
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position = Vector2( 413.784, -126.581 )
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texture = ExtResource( 4 )
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script = ExtResource( 9 )
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[node name="3longShipAS" type="Sprite" parent="board_blue"]
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position = Vector2( 412.524, 83.826 )
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texture = ExtResource( 8 )
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script = ExtResource( 9 )
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[node name="3longShipBS" type="Sprite" parent="board_blue"]
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position = Vector2( 413.784, -31.457 )
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texture = ExtResource( 6 )
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script = ExtResource( 9 )
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[node name="4longShipS" type="Sprite" parent="board_blue"]
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position = Vector2( 356.458, 75.006 )
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texture = ExtResource( 7 )
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script = ExtResource( 9 )
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[node name="5longShipS" type="Sprite" parent="board_blue"]
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position = Vector2( 354.568, -88.7834 )
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texture = ExtResource( 5 )
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script = ExtResource( 9 )
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[node name="Title-Screen-Background" type="Sprite" parent="."]
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show_behind_parent = true
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position = Vector2( 321.081, 179.931 )
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texture = ExtResource( 2 )
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flip_h = true
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.912
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@ -47,4 +78,15 @@ margin_right = 53.0
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margin_bottom = 20.0
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text = "Forfeit"
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[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
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margin_left = 199.156
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margin_top = 155.6
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margin_right = 458.156
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margin_bottom = 225.6
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window_title = "Are you sure you'd like to forfeit?"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
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[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
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34
godot_ship/script/game/moveShip.gd
Normal file
34
godot_ship/script/game/moveShip.gd
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@ -0,0 +1,34 @@
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extends Sprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var dragging = false;
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var click_radius = 32
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var orient = 0;
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func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if(event.position - position).length() < click_radius:
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if not dragging and event.pressed:
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dragging = true;
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if dragging and not event.pressed:
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dragging = false;
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if event is InputEventMouseMotion and dragging:
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position = event.position;
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if event.is_action_pressed("ui_rotate"):
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if(event.position - position).length() < click_radius:
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rotate(PI/2);
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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