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https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Partial refactor of debug menu and Main script
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@@ -141,18 +141,21 @@ func _on_LineEdit_text_entered(line):
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debug_print_line("> ")
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# History_related helper functions:
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# history_append: add a line of text to the history
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# params: text: line of text (unparsed command) to add to history
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# returns: void
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func history_append(text):
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history.resize(history_pos + 2)
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history[history_pos] = text
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history_pos += 1
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func history_move(direction):
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if history_pos + direction < 0:
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pass
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elif history_pos + direction >= history.size():
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pass
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else:
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history_pos += direction;
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# history_move: Traverse the history and update the user input box
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# params: rel_pos: amount to move, relative to the current history_pos
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# returns: void
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func history_move(rel_pos):
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var new_pos = history_pos + rel_pos
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if new_pos >= 0 and new_pos < history.size():
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history_pos = new_pos;
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if history[history_pos]:
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emit_signal("history_event", history[history_pos])
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else:
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@@ -205,6 +208,8 @@ func get_canonical(alias):
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return null
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# get_usage: Construct the usage string for a command
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# params: alias: alias of a command
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# returns: usage string for the command, formatted for printing
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func get_usage(alias):
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return "Usage: " + alias + helptext[parse(alias)][0] + "\n"
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@@ -335,6 +340,7 @@ func command_call(command):
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else:
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debug_print_line(get_usage(command[0]))
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# history: print the command history
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func command_history(_command):
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var lnum = 0
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for line in history:
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@@ -343,6 +349,7 @@ func command_history(_command):
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lnum += 1
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debug_print_line("history_pos = " + String(history_pos) + "\n")
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# perf: Print the value of a Godot Engine performance counter
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func command_perf(command):
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if command.size() > 1:
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var stat = perf(command[1])
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