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Boat-Battle/godot_ship/script/audio controller/AudioController.gd

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719 B
GDScript3
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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var _errno = 0
_errno += AudioBus.connect("button_clicked", self, "_button_clicked")
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_errno += AudioBus.connect("ship_hit", self, "_ship_hit")
_errno += AudioBus.connect("ship_missed", self, "_ship_missed")
_errno += AudioBus.connect("ship_sunk", self, "_ship_sunk")
func _button_clicked():
$buttonSFX.play()
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func _ship_hit():
$shipHitSFX.play()
func _ship_missed():
$shipMissedSFX.play()
func _ship_sunk():
$shipSunkSFX.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass