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Boat-Battle/godot_ship/scenes/AudioController.tscn

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2021-11-14 05:55:46 +00:00
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
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[ext_resource path="res://assets/audio/HitSFX.ogg" type="AudioStream" id=4]
[ext_resource path="res://assets/audio/MissSFX.ogg" type="AudioStream" id=5]
[ext_resource path="res://assets/audio/SunkSFX.ogg" type="AudioStream" id=6]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
autoplay = true
bus = "BGM"
[node name="buttonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
bus = "SFX"
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[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
bus = "SFX"
[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
bus = "SFX"
[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
bus = "SFX"