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extends Node
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# Path to Board class, for instantiating new Boards in code
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var Board = "res://script/game/Gameplay/Board.gd"
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# Player ID of this player
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var pid
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# board (an instance of the Board class)
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onready var board = Board.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Member functions:
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# hit: Called when opponent fires on us.
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# Update internal state, and return bool hit/miss
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func hit():
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pass
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# place_ship: called when ships are placed.
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# forwards Ship locations to the Board, so that it may construct a ship
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# ship: a list of ship properties {position, orientation, size}
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func place_ship(_ship):
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pass
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# setUp: set up the board given the placed ship locations
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# translates the ship positions in the Setup UI to board-space, then places each ship
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# ships: a list of lists of ship properties {{position, orientation, size}, ...}
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func set_up(_ships):
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pass
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# turnStart: start player's turn
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# Initiates the player's turn, and blocks until the player selects a location to fire upon
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# returns: fire = [player id, target coordinates]
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func turnStart():
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var player_id = 0
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var target = Vector2(0,0)
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return [player_id, target]
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pass
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# getBoard: returns the player's board
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# returns: board
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func getBoard():
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return board
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# forfeit: ends game for player
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# Sinks all ships
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func forfeit():
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pass
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# getShipCount: get the number of ships the player has left alive
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func getShipCount():
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pass
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