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Boat-Battle/godot_ship/script/network/Lobby.gd

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extends Control
# Ignore discarded return values
# warning-ignore-all:return_value_discarded
onready var player_list = find_node("Player List")
onready var ip_address = find_node("IP Address")
onready var name_popup = find_node("Change Name")
onready var game_popup = find_node("Connect to Game")
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# TODO: Write a function to update Player List with the list of attached players
func _on_peers_updated():
var connected_peers = ""
for peer in Net.peer_info:
connected_peers += ("%s\n" % Net.peer_info[peer]["name"])
pass
player_list.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape()
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pass
func set_IP_Address_text(show):
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# Show the IP address (or nothing)
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if show:
# ip_address.text = "IP: %sPort:%s" % [Net.get_ip(), Net.DEFAULT_PORT]
ip_address.text = "IP: %s" % Net.get_ip()
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else:
ip_address.text = ""
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func _ready():
Net.connect("peers_updated", self, "_on_peers_updated")
Net.connect("disconnected", self, "_on_Net_disconnected")
# Let the player name default to hostname
name_popup.get_node("Name Entry").text = Net.get_hostname()
# Update the peers list
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_on_peers_updated()
# Set the keyboard-control focus to the first valid focus
find_next_valid_focus().grab_focus()
# Resume a connection, if coming to this screen from a connected state (i.e. "restart gane"
if Net.hosting:
# Show the host IP address
set_IP_Address_text(true)
if Net.connected:
# Show "Connected Options"
show_Connected_Options()
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func show_Connected_Options():
# [Hide]/Show the host options
get_node("Lobby Options/Connected Options/Host Options").visible = Net.hosting
# [Hide]/Show the host and connect buttons
get_node("Lobby Options/Host or Connect").visible = !Net.connected
# [Show]/Hide the host options
get_node("Lobby Options/Connected Options").visible = Net.connected
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# Buttons
# Host Button: Host a game
# Hides the connect button
func _on_Host_Button_pressed():
# Make noise
AudioBus.emit_signal("button_clicked")
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# Show the host IP address
set_IP_Address_text(true)
# Begin hosting
Net.start_host()
# Show "Connected Options"
show_Connected_Options()
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# Disconnect
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# Disconnect from (or stop hosting) a game
# Shows the host/connect buttons
func _on_Disconnect_Button_pressed():
# Make noise
AudioBus.emit_signal("button_clicked")
# Disconnect
Net.disconnect_host()
# Hide the host IP address
set_IP_Address_text(false)
# Hide "Connected Options"
show_Connected_Options()
func _on_Start_Game_pressed():
# If there are enough players for a game
if Net.peer_info.size() >= 2:
# Start the game for all players
rpc("start_game")
pass # Replace with function body.
func _on_Net_disconnected():
# Hide the host IP address
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set_IP_Address_text(false)
# Hide "Connected Options"
show_Connected_Options()
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func _on_Change_Name_Button_pressed():
# Make noise
AudioBus.emit_signal("button_clicked")
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# Show the Change Name dialogue
get_node("Change Name").popup_centered()
get_node("Change Name/Name Entry").grab_focus()
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func _on_Connect_Button_pressed():
# Make noise
AudioBus.emit_signal("button_clicked")
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# Show the Connect to Game dialogue
game_popup.popup_centered()
game_popup.get_node("IP and Port Entry").grab_focus()
game_popup.get_node("IP and Port Entry").caret_position = -1
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func _on_Exit_Lobby_pressed():
# Make noise
AudioBus.emit_signal("button_clicked")
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# Disconnect
if Net.connected:
Net.disconnect_host()
# Close Lobby menu
queue_free()
func _on_IP_and_Port_Entry_text_entered(text):
# Make noise
AudioBus.emit_signal("button_clicked")
# Split it into IP and Port segments
var ip_port = text.split(":")
# If text exists and contains valid IP address
if ip_port.size() > 0 and ip_port[0].is_valid_ip_address():
# Connect to host
var connected = Net.connect_host(ip_port[0])
if connected == OK:
# Hide the popup
game_popup.hide()
# Show "Connected Options"
show_Connected_Options()
func _on_Name_Entry_text_entered(text):
# Make noise
AudioBus.emit_signal("button_clicked")
# Check the length of the name
if text.length() < 18:
# Change the name
Net.change_name(text)
# Hide the popup
name_popup.hide()
sync func start_game():
MessageBus.emit_signal("change_scene", "Gameplay")
queue_free()