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Boat-Battle/godot_ship/scenes/AudioController.tscn

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Game logic (#14) * Create game classes * Pushing what I've done of the game logic. * Commented my code Deals with ship placement on board and ship rotation on board * Comment game logic code, and edit for style. * Added Clear board button and Confirm Placement button * Fix up some stuff * Pass * I accidentally the buttons + Fix some hitbox mistakes. * Improve hitbox leniency, and don't allow ships to rotate into each other. * Fixed Dialog Box that pops up for Confirm Placement * Update Gameplay.tscn * Partial fire functionality added. Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship. * Crosshair now snaps into place * Created Sprites for 2Ship and 3ShipA * Created Sprite for Ship3B * Created Sprite for Ship4 * Created Sprite for Ship5 * Created Sprite for "Hit" * Created Sprites for Ship2 Destroyed and Ship3A Destroyed * Created Sprite for Ship3B Destroyed * Created Sprite for Ship4 Destroyed * Created Sprite for Ship5 Destroyed * Created Sprite for "Miss" * Fixed blurry pixel art Changed texture rendering * Added temporary title screen text * Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. * Accidentally offset the Setup menu by a handful of pixels. Whoops. * Setup: remove unused signal * Comment on which parts of Game are only there for testing purposes. * Fixed up the Title Screen text imported font * Fixed Crosshair pixel rendering * Consolidate backgrounds * Added more SFX sounds * Created Sprite for Light Mode * Fix null deref when entering singleplayer after exiting multiplayer * Hien's work * Revert "Hien's work" This reverts commit f099ed6c80175f597a5a1a71bef1d634c6d932c7. * Stuff * Make git happy by pushing gdengine imports * Put Background in main * Removed option background * Added Confirmation Dialog for Forfeit * Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic" This reverts commit 104ffaab0a49438cf29722578d47e7637dce58fb, reversing changes made to 63dec75688ca8a81becafa8b9805a2bc030e1414. * Fix title screen never going (whoops * Oops I made the background invisible * removed option background again * Added dark/light mode functionality * Added signal for audio SFX * Load the theme on startup * Added Confirmation dialog for Forfeit * Fixed Texture Rendering for Light Mode Background * Sounds no longer scale linearly * Remove unused resourse main.tres * Added victory screen Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu. * restart button is invisible Co-authored-by: John Breaux <JohnBreaux@my.unt.edu> Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com> Co-authored-by: hpham474 <HienPham@my.unt.edu> Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 06:43:05 +00:00
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
Game logic (#14) * Create game classes * Pushing what I've done of the game logic. * Commented my code Deals with ship placement on board and ship rotation on board * Comment game logic code, and edit for style. * Added Clear board button and Confirm Placement button * Fix up some stuff * Pass * I accidentally the buttons + Fix some hitbox mistakes. * Improve hitbox leniency, and don't allow ships to rotate into each other. * Fixed Dialog Box that pops up for Confirm Placement * Update Gameplay.tscn * Partial fire functionality added. Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship. * Crosshair now snaps into place * Created Sprites for 2Ship and 3ShipA * Created Sprite for Ship3B * Created Sprite for Ship4 * Created Sprite for Ship5 * Created Sprite for "Hit" * Created Sprites for Ship2 Destroyed and Ship3A Destroyed * Created Sprite for Ship3B Destroyed * Created Sprite for Ship4 Destroyed * Created Sprite for Ship5 Destroyed * Created Sprite for "Miss" * Fixed blurry pixel art Changed texture rendering * Added temporary title screen text * Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. * Accidentally offset the Setup menu by a handful of pixels. Whoops. * Setup: remove unused signal * Comment on which parts of Game are only there for testing purposes. * Fixed up the Title Screen text imported font * Fixed Crosshair pixel rendering * Consolidate backgrounds * Added more SFX sounds * Created Sprite for Light Mode * Fix null deref when entering singleplayer after exiting multiplayer * Hien's work * Revert "Hien's work" This reverts commit f099ed6c80175f597a5a1a71bef1d634c6d932c7. * Stuff * Make git happy by pushing gdengine imports * Put Background in main * Removed option background * Added Confirmation Dialog for Forfeit * Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic" This reverts commit 104ffaab0a49438cf29722578d47e7637dce58fb, reversing changes made to 63dec75688ca8a81becafa8b9805a2bc030e1414. * Fix title screen never going (whoops * Oops I made the background invisible * removed option background again * Added dark/light mode functionality * Added signal for audio SFX * Load the theme on startup * Added Confirmation dialog for Forfeit * Fixed Texture Rendering for Light Mode Background * Sounds no longer scale linearly * Remove unused resourse main.tres * Added victory screen Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu. * restart button is invisible Co-authored-by: John Breaux <JohnBreaux@my.unt.edu> Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com> Co-authored-by: hpham474 <HienPham@my.unt.edu> Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 06:43:05 +00:00
[ext_resource path="res://assets/audio/HitSFX.ogg" type="AudioStream" id=4]
[ext_resource path="res://assets/audio/MissSFX.ogg" type="AudioStream" id=5]
[ext_resource path="res://assets/audio/SunkSFX.ogg" type="AudioStream" id=6]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
autoplay = true
bus = "BGM"
[node name="buttonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
bus = "SFX"
Game logic (#14) * Create game classes * Pushing what I've done of the game logic. * Commented my code Deals with ship placement on board and ship rotation on board * Comment game logic code, and edit for style. * Added Clear board button and Confirm Placement button * Fix up some stuff * Pass * I accidentally the buttons + Fix some hitbox mistakes. * Improve hitbox leniency, and don't allow ships to rotate into each other. * Fixed Dialog Box that pops up for Confirm Placement * Update Gameplay.tscn * Partial fire functionality added. Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship. * Crosshair now snaps into place * Created Sprites for 2Ship and 3ShipA * Created Sprite for Ship3B * Created Sprite for Ship4 * Created Sprite for Ship5 * Created Sprite for "Hit" * Created Sprites for Ship2 Destroyed and Ship3A Destroyed * Created Sprite for Ship3B Destroyed * Created Sprite for Ship4 Destroyed * Created Sprite for Ship5 Destroyed * Created Sprite for "Miss" * Fixed blurry pixel art Changed texture rendering * Added temporary title screen text * Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. * Accidentally offset the Setup menu by a handful of pixels. Whoops. * Setup: remove unused signal * Comment on which parts of Game are only there for testing purposes. * Fixed up the Title Screen text imported font * Fixed Crosshair pixel rendering * Consolidate backgrounds * Added more SFX sounds * Created Sprite for Light Mode * Fix null deref when entering singleplayer after exiting multiplayer * Hien's work * Revert "Hien's work" This reverts commit f099ed6c80175f597a5a1a71bef1d634c6d932c7. * Stuff * Make git happy by pushing gdengine imports * Put Background in main * Removed option background * Added Confirmation Dialog for Forfeit * Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic" This reverts commit 104ffaab0a49438cf29722578d47e7637dce58fb, reversing changes made to 63dec75688ca8a81becafa8b9805a2bc030e1414. * Fix title screen never going (whoops * Oops I made the background invisible * removed option background again * Added dark/light mode functionality * Added signal for audio SFX * Load the theme on startup * Added Confirmation dialog for Forfeit * Fixed Texture Rendering for Light Mode Background * Sounds no longer scale linearly * Remove unused resourse main.tres * Added victory screen Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu. * restart button is invisible Co-authored-by: John Breaux <JohnBreaux@my.unt.edu> Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com> Co-authored-by: hpham474 <HienPham@my.unt.edu> Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 06:43:05 +00:00
[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -10.0
bus = "SFX"
[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = -5.0
bus = "SFX"
[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -10.0
bus = "SFX"