Work done on knot-detection. Still figuring out how to best organize the data to look for loops.
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src/knotted.cpp
121
src/knotted.cpp
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/* +----------------+---------+--------------------------+
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| Michael Laymon | mal0420 | MichaelLaymon@my.unt.edu |
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+----------------+---------+--------------------------+
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| Created 2022-04-17 | Updated 2022-04-27 |
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+--------------------------+--------------------------+ */
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#include <cstdlib>
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#include <cstdlib>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "graph.hpp"
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#include "graph.hpp"
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// goal is to create an group of objects that point to each other the same way the graph does and then detect loops
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/*
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enum class resourcetype { P, R };
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struct PR {
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int value;
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resourcetype type; // {P,R}
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resourcenum index;
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vector<struct PR*> in;
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vector<struct PR*> out;
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bool visited;
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};
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void insertPR( struct PR** head,) {
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struct PR* new_node = new PR; // neclare a new resource
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new_node->value = new_data;
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new_node->in.push_back();
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new_node->out.push_back();
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new_node->visited = false;
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}
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void checkKnots () {
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//
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// convert graph to a list where each item is a resource and has a list of connected resources
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// ex: 0 (P1) : 0 (P1), 4 (R2)
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// 1 (P2) : 1 (P2), 3 (R1), 5 (R3)
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//
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}*/
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/* convert adjaceny matrix to adjaceny list */
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std::vector<std::vector<int>> convert(std::vector<std::vector<int>> x) {
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std::vector<std::vector<int>> adjacencyList(x.size());
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for ( int ii = 0; ii < x.size(); ii++ )
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for ( int jj = 0; jj < x[ii].size(); jj++ )
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if (x[ii][jj] == 1)
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adjacencyList[ii].push_back(jj);
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return adjacencyList;
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}
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/* linked list data structure */
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struct Vertex {
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int data; // contents of node
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struct Vertex* next; // point to next node
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struct Vertex* prev; // point to prev node
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bool visited; // flag used to signal visited
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};
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void pushLL(struct Vertex** list_head, int new_data) {
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struct Vertex* new_node = new Vertex; // declare a new vertex
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new_node->data = new_data; // populate the data for the new node
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new_node->next = (*list_head); // link back to the old list from the new node
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new_node->prev = (*list_head); // link back to the old list from the new node
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new_node->visited = false;
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(*list_head) = new_node; // point list head to the new node
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}
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bool checkKnot(struct Vertex* v) {
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//vector<vector<int>> a;
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//vector<vector<int>> AdjacencyList = convert(m);
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std::vector<Vertex*> visited; // set to store the visited nodes
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while ( v != NULL ) { // loop over the nodes in the linked list if the linked list is not empty
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/* detect if node has been visited; if has, then there is a knot (and a loop) */
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if ( v->visited ) // find if this node is visited
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return true; // immediate return
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/* if node not visited, visit it and then continue */
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v->visited = true; // mark node as visited
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v = v->next; // increment linked list position
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}
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return false;
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}
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/* knotted:
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/* knotted:
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Perform the knot detection algorithm on the adjacency matrix to detect deadlocks
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Perform the knot detection algorithm on the adjacency matrix to detect deadlocks
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(!THIS MODIFIES THE GRAPH!)
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@params:
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@params: none, uses class-internal data
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none, uses class-internal data
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@returns:
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@returns:
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int:
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bool:
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true if graph is knotted (deadlock)
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true iff graph is knotted (deadlock)
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false if graph is not (no deadlock)
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false if graph is not knotted (no deadlock)
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*/
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*/
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bool graph::knotted() {
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bool graph::knotted() {
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return false;
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/* Matrix sequel (copy) to preserve original */
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matrix revolutions = m;
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struct Vertex* neo = NULL; // neo is the head of the linked list
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for ( int matrix_row = 0; matrix_row < num_processes + num_resources; matrix_row++ ) {
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for ( int matrix_col = 0; matrix_col < num_processes + num_resources; matrix_col++ ) {
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if ( matrix_row == matrix_col ) continue; // do not connect processes and resources to themselves
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if ( m[matrix_row][matrix_col] == 1 ) {
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pushLL(&neo,matrix_row);
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}
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else {
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continue;
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}
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}
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}
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return false;
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}
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}
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