Knotted should work now. I really was over-complicating it. I have commented the code and removed unused includes from the file.

This commit is contained in:
mal0420 2022-04-28 21:09:37 -05:00
parent a05e4e19c0
commit 13ed587ceb
4 changed files with 53 additions and 101 deletions

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@ -0,0 +1,20 @@
% A line starting with a % is a comment, and blank lines are skipped
% First list the number of processes and resources using the keywords num_processes and num_resources.
%The value which corresponds to each keyword must be an integer.
%The keyword and its corresponding value must be separated by an equal sign (=) as demonstrated below:
num_processes=3
num_resources=3
% Next, list the number of units of each resource in a single row, separated by commas (,)
2,1,1
% Then list the adjacency matrix. All processes will be listed first, followed by all of the resources.
% The order of resources in this list must be the same as the ordering of resources in the list above which specified the numer of units of each resource.
% Each row is listed on a separate line. Columns within a row are separated by a comma (,)
1,0,0,0,1,0
0,1,0,1,0,1
0,0,1,0,0,0
1,0,1,1,0,0
0,1,0,0,1,0
0,0,1,0,0,1

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@ -2,7 +2,8 @@
#ifndef PROJECT2_INC_GRAPH_HPP #ifndef PROJECT2_INC_GRAPH_HPP
#define PROJECT2_INC_GRAPH_HPP #define PROJECT2_INC_GRAPH_HPP
#include <string> // string #include <set> // set<int>.find()
#include <string> // string -- not used?
#include <vector> // vector<int>, vector<vector<int> #include <vector> // vector<int>, vector<vector<int>
typedef std::vector<std::vector<int>> matrix; typedef std::vector<std::vector<int>> matrix;
@ -27,9 +28,12 @@ class graph {
bool reducible (); // ? bool reducible (); // ?
bool knotted (); // ? bool knotted (); // ?
// miscellaneous functions: // miscellaneous functions:
// print the graph // print the graph
void print (); void print ();
bool DFS( int node, std::set<int>&visited, int parent );
bool detectKnot();
private: private:
int num_processes = 0; int num_processes = 0;

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@ -5,90 +5,34 @@
+--------------------------+--------------------------+ */ +--------------------------+--------------------------+ */
#include <cstdlib> #include <cstdlib>
#include <string> #include <set> // why set? because it supports find and it makes it easier.
#include <vector>
#include "graph.hpp" #include "graph.hpp"
// depth-first-search is needed to detect the knot in the graph
// goal is to create an group of objects that point to each other the same way the graph does and then detect loops bool graph::DFS ( int node, std::set<int>&visited, int parent ) {
/* visited.insert(node); // once we come across this node, mark it as visited in the set
enum class resourcetype { P, R }; // note: node in this function is called using the iterator from the calling function.
for ( int ii = 0; ii < (num_processes+num_resources); ii++ ) { // for every process and resource...
struct PR { if ( m[node][ii] ) { // m is the matrix part of graph class; if the valu
int value; if ( ii == parent ) continue; // if index is parent, skip
resourcetype type; // {P,R} if ( visited.find(ii) != visited.end() ) return true; // case index is visited, already visited
resourcenum index; if ( DFS( ii, visited, node ) ) return true; // if search results is true
vector<struct PR*> in; }//\if
vector<struct PR*> out; }//\for
bool visited;
};
void insertPR( struct PR** head,) {
struct PR* new_node = new PR; // neclare a new resource
new_node->value = new_data;
new_node->in.push_back();
new_node->out.push_back();
new_node->visited = false;
}
void checkKnots () {
//
// convert graph to a list where each item is a resource and has a list of connected resources
// ex: 0 (P1) : 0 (P1), 4 (R2)
// 1 (P2) : 1 (P2), 3 (R1), 5 (R3)
//
}*/
/* convert adjaceny matrix to adjaceny list */
std::vector<std::vector<int>> convert(std::vector<std::vector<int>> x) {
std::vector<std::vector<int>> adjacencyList(x.size());
for ( int ii = 0; ii < x.size(); ii++ )
for ( int jj = 0; jj < x[ii].size(); jj++ )
if (x[ii][jj] == 1)
adjacencyList[ii].push_back(jj);
return adjacencyList;
}
/* linked list data structure */
struct Vertex {
int data; // contents of node
struct Vertex* next; // point to next node
struct Vertex* prev; // point to prev node
bool visited; // flag used to signal visited
};
void pushLL(struct Vertex** list_head, int new_data) {
struct Vertex* new_node = new Vertex; // declare a new vertex
new_node->data = new_data; // populate the data for the new node
new_node->next = (*list_head); // link back to the old list from the new node
new_node->prev = (*list_head); // link back to the old list from the new node
new_node->visited = false;
(*list_head) = new_node; // point list head to the new node
}
bool checkKnot(struct Vertex* v) {
//vector<vector<int>> a;
//vector<vector<int>> AdjacencyList = convert(m);
std::vector<Vertex*> visited; // set to store the visited nodes
while ( v != NULL ) { // loop over the nodes in the linked list if the linked list is not empty
/* detect if node has been visited; if has, then there is a knot (and a loop) */
if ( v->visited ) // find if this node is visited
return true; // immediate return
/* if node not visited, visit it and then continue */
v->visited = true; // mark node as visited
v = v->next; // increment linked list position
}
return false; return false;
} }
// this runs a DFS search on an undirected graph to detect a knot
bool graph::detectKnot() {
std::set<int> visited; // define a set to keep track of visited nodes; a cycle will revisit visited nodes
for ( int ii = 0; ii < (num_processes+num_resources); ii++ ) { // for every process and resource...
if ( visited.find(ii) != visited.end() ) continue; // if this node is already found in visited, skip
if ( DFS(ii,visited,-1) ) return true; // start DFS with -1 for parent node, then it continues recursively
continue; // if neither above is true, continue searching until DFS is complete
}//\for
return false; // if no knot is found, return false
}
/* knotted: /* knotted:
Perform the knot detection algorithm on the adjacency matrix to detect deadlocks Perform the knot detection algorithm on the adjacency matrix to detect deadlocks
@ -100,21 +44,5 @@ bool checkKnot(struct Vertex* v) {
false if graph is not knotted (no deadlock) false if graph is not knotted (no deadlock)
*/ */
bool graph::knotted() { bool graph::knotted() {
/* Matrix sequel (copy) to preserve original */ return (detectKnot()) ? true : false;
matrix revolutions = m;
struct Vertex* neo = NULL; // neo is the head of the linked list
for ( int matrix_row = 0; matrix_row < num_processes + num_resources; matrix_row++ ) {
for ( int matrix_col = 0; matrix_col < num_processes + num_resources; matrix_col++ ) {
if ( matrix_row == matrix_col ) continue; // do not connect processes and resources to themselves
if ( m[matrix_row][matrix_col] == 1 ) {
pushLL(&neo,matrix_row);
}
else {
continue;
}
}
}
return false;
} }

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@ -25,7 +25,7 @@ int main (int argc, char **argv) {
g.print (); g.print ();
// Graph reduction // Graph reduction
printf ("Graph is %s\n", g.reducible () ? "not reducible! Deadlock!" : "reducible! No deadlock!"); printf ("Graph is %s\n", g.reducible () ? "not reducible! Deadlock!" : "reducible! No deadlock!");
// TODO: Knot detection // Knot detection
// printf ("Graph is %s\n", g.knotted () ? "knotted! Deadlock!" : "not! No deadlock!"); printf ("Graph is %s\n", g.knotted () ? "knotted! Deadlock!" : "not! No deadlock!");
return 0; return 0;
} }