Pendulum: Cleanup extraneous code
This commit is contained in:
		@@ -14,7 +14,8 @@ const vertex_shader = `
 | 
			
		||||
   {
 | 
			
		||||
      gl_Position = u_ModelMatrix * a_Position;
 | 
			
		||||
      gl_PointSize = 5.0;
 | 
			
		||||
   }	`;
 | 
			
		||||
   }
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const fragment_shader = `
 | 
			
		||||
@@ -23,9 +24,8 @@ const fragment_shader = `
 | 
			
		||||
   void main()
 | 
			
		||||
   {
 | 
			
		||||
      gl_FragColor = u_Color;
 | 
			
		||||
   }	`;
 | 
			
		||||
 | 
			
		||||
var SIDES_DELTA = 0;
 | 
			
		||||
   }
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
function main() {
 | 
			
		||||
   // Retrieve <canvas> element
 | 
			
		||||
@@ -45,7 +45,7 @@ function main() {
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // create a pendulum object
 | 
			
		||||
   var pendulum = new Pendulum({ angle: 0, length: PEN_LENGTH, radius: BOB_RADIUS });
 | 
			
		||||
   var pendulum = new Pendulum({ length: PEN_LENGTH, radius: BOB_RADIUS });
 | 
			
		||||
   pendulum.init(gl);
 | 
			
		||||
 | 
			
		||||
   // Specify the color for clearing <canvas>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user