Pendulum: Cleanup extraneous code

This commit is contained in:
John 2022-07-01 05:49:58 -05:00
parent 66d7698a98
commit 4ef962dc35

View File

@ -14,7 +14,8 @@ const vertex_shader = `
{
gl_Position = u_ModelMatrix * a_Position;
gl_PointSize = 5.0;
} `;
}
`;
const fragment_shader = `
@ -23,9 +24,8 @@ const fragment_shader = `
void main()
{
gl_FragColor = u_Color;
} `;
var SIDES_DELTA = 0;
}
`;
function main() {
// Retrieve <canvas> element
@ -45,7 +45,7 @@ function main() {
}
// create a pendulum object
var pendulum = new Pendulum({ angle: 0, length: PEN_LENGTH, radius: BOB_RADIUS });
var pendulum = new Pendulum({ length: PEN_LENGTH, radius: BOB_RADIUS });
pendulum.init(gl);
// Specify the color for clearing <canvas>