Pendulum: Cleanup extraneous code
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@ -14,7 +14,8 @@ const vertex_shader = `
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{
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{
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gl_Position = u_ModelMatrix * a_Position;
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gl_Position = u_ModelMatrix * a_Position;
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gl_PointSize = 5.0;
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gl_PointSize = 5.0;
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} `;
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}
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`;
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const fragment_shader = `
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const fragment_shader = `
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@ -23,9 +24,8 @@ const fragment_shader = `
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void main()
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void main()
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{
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{
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gl_FragColor = u_Color;
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gl_FragColor = u_Color;
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} `;
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}
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`;
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var SIDES_DELTA = 0;
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function main() {
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function main() {
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// Retrieve <canvas> element
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// Retrieve <canvas> element
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@ -45,7 +45,7 @@ function main() {
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}
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}
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// create a pendulum object
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// create a pendulum object
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var pendulum = new Pendulum({ angle: 0, length: PEN_LENGTH, radius: BOB_RADIUS });
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var pendulum = new Pendulum({ length: PEN_LENGTH, radius: BOB_RADIUS });
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pendulum.init(gl);
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pendulum.init(gl);
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// Specify the color for clearing <canvas>
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// Specify the color for clearing <canvas>
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