Pendulum: Cleanup extraneous code

This commit is contained in:
John 2022-07-01 05:49:58 -05:00
parent 66d7698a98
commit 4ef962dc35

View File

@ -14,7 +14,8 @@ const vertex_shader = `
{ {
gl_Position = u_ModelMatrix * a_Position; gl_Position = u_ModelMatrix * a_Position;
gl_PointSize = 5.0; gl_PointSize = 5.0;
} `; }
`;
const fragment_shader = ` const fragment_shader = `
@ -23,9 +24,8 @@ const fragment_shader = `
void main() void main()
{ {
gl_FragColor = u_Color; gl_FragColor = u_Color;
} `; }
`;
var SIDES_DELTA = 0;
function main() { function main() {
// Retrieve <canvas> element // Retrieve <canvas> element
@ -45,7 +45,7 @@ function main() {
} }
// create a pendulum object // create a pendulum object
var pendulum = new Pendulum({ angle: 0, length: PEN_LENGTH, radius: BOB_RADIUS }); var pendulum = new Pendulum({ length: PEN_LENGTH, radius: BOB_RADIUS });
pendulum.init(gl); pendulum.init(gl);
// Specify the color for clearing <canvas> // Specify the color for clearing <canvas>